Hoplomachi
(Spear Gladiators)The Hoplomachus gladiator is inspired the Hellenic hoplite. These well built gladiators are heavily armoured and therefore slow. Hoplomachi are often matched against the Murmillones in the arena. The Hoplomachi carry a spear (hasta), a gladius, and a bronze Parmula shield.
Gladiators were usually slaves, condemned criminals or prisoners of war but others did enter the arena. Those with debts or a lust for glory could sell themselves as gladiators, and soldiers who had given ground might be sent to the arena as punishment. A gladiator's life was arduous and brutal, even before fighting in the games. Trainees could, and would, be killed in practice if they fought beneath their abilities, as a way of encouraging the others. The ludus, the training ground and home of gladiators, was run by a lanista, and within its walls his word was law. Outside the arena he was considered to be on the bottom rung of society; some Roman cemeteries did not allow the bodies of lanistas to be buried inside their walls, even. Having said that, there was also a peculiar glamour about their business and some were famed amongst games fans as the men who owned and trained gladiators - the sports stars of the Roman world.
Unit Name Hoplomachi |
Main Unit Key Rom_Gladiator_Hoplite |
Land Unit Key Rom_Gladiator_Hoplite |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 665 |
Recruitment Cost 665 |
Upkeep Cost 133 |
Melee Attack 33 |
9 |
├ Melee Weapon spear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
78 |
├ Base Defence 26 |
├ Shield shield5 |
└ Shield Defence 52 |
4 |
├ Armour arm2 |
├ Armour Defence 4 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 50 |
Abilities
Hoplomachi- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Recuitment Requirement | |
---|---|
Maximum Number | 6 |
Faction Availability | |
---|---|
Macedonian Wars |