Cohors Sagittariorum Damascenorum (Reformed)
(Damascene Auxiliary Archers)The Citizens from the chief city of the Decapolis supply Rome with its most elite archers.
Massed in large numbers, eastern archers can inflict heavy casualties, and the composite bows they carry afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or 'self' bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.
Unit Name Cohors Sagittariorum Damascenorum (Reformed) |
Main Unit Key Aux_Archer_Damascus |
Land Unit Key Aux_Archer_Damascus |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1232 |
Recruitment Cost 1232 |
Upkeep Cost 246 |
10 |
├ Missile Weapon bow3 |
├ Projectile bow3 |
├ Missile Damage 10 |
├ Missile Ap Damage 0 |
└ Base Reload Time 12 |
Accuracy 15 |
Range 175 |
Reload 28 |
Shots Per Minute 7 |
Ammunition 15 |
Melee Attack 16 |
7 |
├ Melee Weapon dagger2 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
28 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 16 |
16 |
├ Armour arm9 |
├ Armour Defence 16 |
└ Shield Armour 0 |
20 |
├ Man Entity light_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Cohors Sagittariorum Damascenorum (Reformed)- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Fast rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
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