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Kluddacorii (Romanized) Roman intervention forces (Caesar in Gaul)Roman intervention forces (Caesar in Gaul) Melee Infantry

Kluddacorii (Romanized)

(Alpine Swordsmen)

Tribes from the Alps and some nearby territories have swordsmen of their own: the Kluddacorii (Klod-ah-kur-ee-eye; “Sword Band”). These men often wear little in battle, removing anything that might be a hindrance except trousers and shoes, and fight using a powerful charge after throwing their javelins in an attempt to overwhelm an enemy position or break a gap in an opposing line. Warriors from these tribes are high-spirited and very eager to fight given the chance, so they have decent morale, but their lack of armour is a detriment in a prolonged engagement, or if they are flanked.

While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by Romans or Greeks. Celts often favoured the spear in battle. It is a simple weapon, and a typical Celtic warrior might carry several into a fight: lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.

Kluddacorii (Romanized)

Unit Name

Kluddacorii (Romanized)

Main Unit Key

AOR_7_Alpine_Swordsmen_RomAux

Land Unit Key

AOR_7_Alpine_Swordsmen_RomAux

Naval Unit Key

barbarian_transport

Soldiers

300

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

741

Recruitment Cost

741

Upkeep Cost

148

Missile Damage

11

├ Missile Weapon

prec1

├ Projectile

prec1

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

34

Weapon Damage

11

├ Melee Weapon

bsword2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

66

├ Base Defence

14

├ Shield

shield5

└ Shield Defence

52

Armour

6

├ Armour

arm3

├ Armour Defence

6

└ Shield Armour

0

Health

20

├ Man Entity

medium_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Kluddacorii (Romanized)
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Kluddacorii (Romanized)
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Recuitment Requirement
Maximum Number 8
Unit Resouces Auxilia_Celtic
Requires Buildings
Kluddacorii (Romanized) Lv. 0 Auxiliary Camp
Auxiliary Camp
(rom_ROMAN_military_main_aux_2)
Level 1
Auxiliary Barracks
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3)
Level 2
Auxiliary Garrison
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4)
Level 3