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Dorkim Garamantim Nervii (Caesar in Gaul)Nervii (Caesar in Gaul) Spear Infantry

Dorkim Garamantim

(Garamantine Levies)

Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They fight first with throwing spears and javelins, but can fight in close combat when necessary with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.

Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.

Dorkim Garamantim

Unit Name

Dorkim Garamantim

Main Unit Key

AOR_16_Garamantine_Levies

Land Unit Key

AOR_16_Garamantine_Levies

Naval Unit Key

pel_transport

Soldiers

300

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

453

Recruitment Cost

453

Upkeep Cost

91

Melee Attack

30

Weapon Damage

9

├ Melee Weapon

spear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

50

├ Base Defence

13

├ Shield

shield3

└ Shield Defence

37

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

35

Abilities

Dorkim Garamantim
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Throw Javelin (light)
    The unit throws its javelins towards a spot causing damage to everyone in the area of effect
    NOTE: you cannot throw javelins when you are inside a formation

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Dorkim Garamantim
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Libya
Requires Buildings
Dorkim Garamantim Lv. 0 Barbarian Hamlet (Leather)
Barbarian Hamlet (Leather)
(rom_BARBARIAN_city_minor_hides_1)
Level 0
Barbarian Village (Leather)
Barbarian Village (Leather)
(rom_BARBARIAN_city_minor_hides_2)
Level 1
Barbarian Town (Leather)
Barbarian Town (Leather)
(rom_BARBARIAN_city_minor_hides_3)
Level 2
Barbarian Pagus (Leather)
Barbarian Pagus (Leather)
(rom_BARBARIAN_city_minor_hides_4)
Level 3
Barbarian Hamlet
Barbarian Hamlet
(rom_BARBARIAN_city_minor_township_1)
Level 0
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus