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Sikelioi Sphendonetai Massalia (Caesar in Gaul)Massalia (Caesar in Gaul) Missile Infantry

Sikelioi Sphendonetai

(Sicilian Slingers)

Even in the hands of levies, slings are dangerous weapons.

Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paullus was killed by a slinger early in the disastrous Battle of Cannae.

Sikelioi Sphendonetai

Unit Name

Sikelioi Sphendonetai

Main Unit Key

AOR_10_Italian_Slingers

Land Unit Key

AOR_10_Italian_Slingers

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

476

Recruitment Cost

476

Upkeep Cost

95

Missile Damage

5

├ Missile Weapon

sling1

├ Projectile

sling1

├ Missile Damage

4

├ Missile Ap Damage

1

└ Base Reload Time

14

Accuracy

5

Range

165

Reload

13

Shots Per Minute

5

Ammunition

20

Melee Attack

18

Weapon Damage

7

├ Melee Weapon

dagger1

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

44

├ Base Defence

13

├ Shield

shield2

└ Shield Defence

31

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

25

Abilities

Sikelioi Sphendonetai
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Sikelioi Sphendonetai
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_Sicily
Requires Buildings
Sikelioi Sphendonetai Lv. 0 Syracuse
Syracuse
(dei_main_city_SYRACUSE_1)
Level 0
Syracuse
Syracuse
(dei_main_city_SYRACUSE_2)
Level 1
Syracuse
Syracuse
(dei_main_city_SYRACUSE_3)
Level 2
Fortified Syracuse
Fortified Syracuse
(dei_main_city_SYRACUSE_3_fort)
Level 2
Commercial Syracuse
Commercial Syracuse
(dei_main_city_SYRACUSE_3_trade)
Level 2
Syracuse
Syracuse
(dei_main_city_SYRACUSE_4)
Level 3
Fortified Syracuse
Fortified Syracuse
(dei_main_city_SYRACUSE_4_fort)
Level 3
Commercial Syracuse
Commercial Syracuse
(dei_main_city_SYRACUSE_4_trade)
Level 3
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Settlement
Market Settlement
(greek_town_trade_2)
Level 1
Market Town
Market Town
(greek_town_trade_3)
Level 2
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Hellenistic City
Hellenistic City
(rom_HELLENIC_city_major_1)
Level 0
Hellenistic Polis
Hellenistic Polis
(rom_HELLENIC_city_major_2)
Level 1
Hellenistic Kleroukhia
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3)
Level 2
Hellenistic Metropolis
Hellenistic Metropolis
(rom_HELLENIC_city_major_4)
Level 3
Hellenic Garrison Kleroukhia
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3)
Level 2
Hellenic Fortified Metropolis
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4)
Level 3
Hellenic Trade Kleroukhia
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3)
Level 2
Hellenic Economic Metropolis
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4)
Level 3
Hellenistic Hamlet
Hellenistic Hamlet
(rom_HELLENIC_city_minor_grain_1)
Level 0
Hellenistic Village
Hellenistic Village
(rom_HELLENIC_city_minor_grain_2)
Level 1
Hellenistic Komai
Hellenistic Komai
(rom_HELLENIC_city_minor_grain_3)
Level 2
Hellenistic Town
Hellenistic Town
(rom_HELLENIC_city_minor_grain_4)
Level 3
Hamlet (Iron)
Hamlet (Iron)
(rom_HELLENIC_city_minor_iron_1)
Level 0
Village (Iron)
Village (Iron)
(rom_HELLENIC_city_minor_iron_2)
Level 1
Hellenistic Hamlet
Hellenistic Hamlet
(rom_HELLENIC_city_minor_township_1)
Level 0
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus