Thrakioi Epilektoi Peltastai
(Thracian Noble Peltasts)Unusually heavily armoured peltasts that are able to stand their ground in combat.
The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
Unit Name Thrakioi Epilektoi Peltastai |
Main Unit Key Thr_Noble_Peltasts |
Land Unit Key Thr_Noble_Peltasts |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 704 |
Recruitment Cost 704 |
Upkeep Cost 141 |
16 |
├ Missile Weapon javelin4 |
├ Projectile javelin4 |
├ Missile Damage 16 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 15 |
Range 95 |
Reload 13 |
Shots Per Minute 8 |
Ammunition 5 |
Melee Attack 35 |
10 |
├ Melee Weapon gsword3 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 14 |
72 |
├ Base Defence 20 |
├ Shield shield5 |
└ Shield Defence 52 |
4 |
├ Armour arm2 |
├ Armour Defence 4 |
└ Shield Armour 0 |
20 |
├ Man Entity light_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 60 |
Abilities
Thrakioi Epilektoi Peltastai- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus | |
Macedonian Wars |