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HomeHome / Divide et Impera / Lepidus (Imperator Augustus) / Units / Cohors Sardorum (Reformed)
Cohors Sardorum (Reformed) Lepidus (Imperator Augustus)Lepidus (Imperator Augustus) Missile Infantry

Cohors Sardorum (Reformed)

(Sardinian Light Auxiliaries)

The farmers, fishermen, and hunters of Sardinia make excellent skirmishers and flanking units.

Recruited from amongst Rome's poor and those too young to fight as hastati, the velites were the Roman army’s light infantry. They wore wolf skin head-dresses which are thought to have some totemic significance, although were also worn to induce fear in their enemies. At the Battle of Zama in 202BC, when Scipio Africanus confronted the Carthaginian general, Hannibal, it was the velites who helped fend off his initial elephant charge, utilising their light armour and weapons to move quickly around them. They harassed the elephants to a frenzy while the cavalry blew horns to disorientate the beasts. Hannibal had hoped to break the Roman lines with his elephants; instead, many of the frightened beasts turned on the Carthaginians. Those elephants who didn’t crash through their own lines were caught in a cleverly orchestrated manoeuvre, whereby the Romans carefully channelled them through gaps made between the cohorts' formation.

Cohors Sardorum (Reformed)

Unit Name

Cohors Sardorum (Reformed)

Main Unit Key

Aux_Infantry_Sardinia

Land Unit Key

Aux_Infantry_Sardinia

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

140

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

90

Reload

15

Shots Per Minute

8

Ammunition

5

Melee Attack

27

Weapon Damage

10

├ Melee Weapon

gladius2

├ Weapon Damage

9

├ Weapon Deadliness

1

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

70

├ Base Defence

18

├ Shield

shield5

└ Shield Defence

52

Armour

8

├ Armour

arm4

├ Armour Defence

8

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

45

Abilities

Cohors Sardorum (Reformed)
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Cohors Sardorum (Reformed)
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 4
Unit Resouces Auxilia_Italian
Requires Buildings
Cohors Sardorum (Reformed) Lv. 0 Auxiliary Barracks
Auxiliary Barracks
(emp_ROMAN_military_main_aux_2)
Level 1
Cohors Sardorum (Reformed) Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(emp_ROMAN_military_main_aux_3)
Level 2
Auxiliary Garrison
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4)
Level 3