Kleruchoi Agema Phalangitai(Egyptian Royal Pikemen)
In the hands of an expert, the sarissa pike is a deadly weapon.
A tightly formed phalanx of sarissa-armed infantry presented an almost impenetrable wall of spear points, especially to cavalry. The sarissa itself was a two-handed spear or pike, between four and seven metres long, and was adopted by the armies of Philip II, Alexander the Great, and the Successors that followed them. With an iron tip and a bronze butt-spike which provided balance and could be dug into the ground to bolster a defensive stance, it was an effective weapon for mass combat. When advancing in close order against the enemy, each man would occupy a square roughly a metre to a side, with the sarissas of the first five ranks projecting beyond the phalanx. On the defensive the phalanxes would close up, locking together with each man resting his shield on the man in front for greater stability. Such formations sacrificed manoeuvrability, leading to their main weakness on their flanks and rear. Philip II’s employment of the sarissa, and this new Macedonian-style phalanx, developed from earlier hoplite warfare. There is some debate as to whether his wounding by either an Illyrian or Thracian long spear, which killed his mount, may have influenced the sarissa's introduction.
Unit NameKleruchoi Agema Phalangitai
Main Unit KeyEgy_Kleruchoi_Agema_Pike
Land Unit KeyEgy_Kleruchoi_Agema_Pike
Naval Unit Keypel_transport
Custom Battle Cost1035
├ Melee Weaponpike3
├ Weapon Damage9
├ Weapon Deadliness0
├ Armour PiercingNo
├ Bonus vs. Cavalry3
├ Bonus vs. Elephants8
└ Bonus vs Infantry0
├ Base Defence18
└ Shield Defence41
├ Armour Defence12
└ Shield Armour0
├ Man Entitymedium_heavy
├ Man Health20
└ Bonus Hit Points0
AbilitiesKleruchoi Agema Phalangitai
- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
- Pike Phalanx
The unit moves into a deep and close pike phalanx formation that increases frontal defense and attack but movement speed is reduced and the unit is vulnerable to flanking attacks.
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & WeaknessesTransport
- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
- Very vulnerable when not in phalanx