Noble Swords
(Dacian Noble Swordsmen)These nobles will go forwards without a second thought, to victory or death.
The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.
Unit Name Noble Swords |
Main Unit Key Dac_Noble_Swords |
Land Unit Key Dac_Noble_Swords |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1260 |
Recruitment Cost 1260 |
Upkeep Cost 200 |
13 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 11 |
├ Missile Ap Damage 2 |
└ Base Reload Time 25 |
Accuracy 5 |
Range 59 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 43 |
9 |
├ Melee Weapon rome_celtic_longsword_elite |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 36 |
67 |
├ Base Defence 37 |
├ Shield celtic |
└ Shield Defence 30 |
80 |
├ Armour mail_improved |
├ Armour Defence 45 |
└ Shield Armour 35 |
40 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 20 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
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