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Raiding Hemiolia - Misthophoroi Dakes Toxotai Mercenaries Missile Ship

Raiding Hemiolia - Misthophoroi Dakes Toxotai

A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

A little gold sometimes goes a long way when hiring Dacian archers.

The 'one-and-a-half' or 'hemiolia' was a light galley which was much favoured by pirates in the ancient world. It developed from the bireme, a ship that had two full decks of oars along its entire length. The hemiola reduced the number of oars on the upper level, leaving roughly half the number of oars and rowers in the midship section. The smaller number of rowers had little effect on overall speed because the laden weight of the vessel also dropped. Because it used both oars and sails, and the crew could rapidly change propulsion method, it was an ideal vessel for chasing down fat, wealthy merchant ships. Boarding attacks were mounted from hemiolas; ramming was not a useful tactic as loot ended up with the fish rather than enriching the pirates! The speed and handiness of hemiolas made them useful as scouts, supply boats and vessels used to pick off damaged enemies at the edge of battles.

(Misthophoroi Dakes Toxotai)
The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.

Raiding Hemiolia - Misthophoroi Dakes Toxotai

Unit Name

Raiding Hemiolia - Misthophoroi Dakes Toxotai

Main Unit Key

Mer_Thr_Galley

Land Unit Key

Mer_Dac_Bowmen

Naval Unit Key

greek_one_halfer

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

370

Recruitment Cost

370

Upkeep Cost

270

Missile Damage

10

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

9

├ Missile Ap Damage

1

└ Base Reload Time

12

Accuracy

5

Range

152

Reload

13

Shots Per Minute

6

Ammunition

15

Ship Health

402

└ Ship

greek_one_halfer

Ship Speed

4

Melee Attack

8

Weapon Damage

5

├ Melee Weapon

rome_shortsword

├ Weapon Damage

5

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

28

├ Base Defence

12

├ Shield

none

└ Shield Defence

16

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

25

├ Man Entity

rome_infantry_very_light

├ Man Health

20

└ Bonus Hit Points

5

Base Morale

25

Abilities

Raiding Hemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Raiding Hemiolia
  • Very poor hull strength
  • Light crew
  • Very fast speed
  • Weak ramming
  • Very poor boarding
  • Poor missile combat
Misthophoroi Dakes Toxotai
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 rom_faction_pool_naval_thracians 1 0.15 1 1