Mercenary Numidian Javelinmen
These mercenaries are experts at skirmishing, showering the enemy with javelins.The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
Unit Name Mercenary Numidian Javelinmen |
Main Unit Key Mer_Num_Javelinmen |
Land Unit Key Mer_Num_Javelinmen |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 340 |
Recruitment Cost 260 |
Upkeep Cost 190 |
13 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 11 |
├ Missile Ap Damage 2 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 103 |
Reload 23 |
Shots Per Minute 9 |
Ammunition 7 |
Melee Attack 10 |
5 |
├ Melee Weapon rome_shortsword |
├ Weapon Damage 5 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
38 |
├ Base Defence 13 |
├ Shield pelta |
└ Shield Defence 25 |
15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
30 |
├ Man Entity rome_infantry_very_light |
├ Man Health 20 |
└ Bonus Hit Points 10 |
Base Morale 45 |
Abilities
No Ability
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | rom_province_pool_africa | Africa |
Zeugitana Byzacium Tripolis Syrthim |
0 | 0.75 | 1 | 2 |
2 | rom_province_pool_mauretania | Mauretania |
Atlas Mauretania Tingitana |
0 | 0.75 | 1 | 2 |
3 | rom_province_pool_mauretania | Numidia |
Militiana Cirtensis Gaetulia Numidia |
0 | 0.75 | 1 | 2 |
4 | rom_province_pool_phazania | Phazania |
Tidamensi Garama |
1 | 0.75 | 1 | 2 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
5 | rom_province_pool_africa | Africa |
Byzacium Syrthim Tripolis Zeugitana |
0 | 0.75 | 1 | 2 |
6 | rom_province_pool_mauretania | Mauretania |
Atlas Gaetulia Numidia Tingitana |
0 | 0.75 | 1 | 2 |
7 | rom_province_pool_phazania | Phazania |
Tidamensi Garama |
1 | 0.75 | 1 | 2 |
Hannibal at the Gates Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
8 | pun_province_pool_africa | Africa |
Capsa Zeugitana Byzacium |
1 | 0.5 | 2 | 4 |
9 | pun_province_pool_mauretania | Mauretania |
Atlas Siga Tingitana Volubilis |
2 | 0.5 | 2 | 4 |
10 | pun_province_pool_numidia | Numidia |
Cirtensis Ubon Iol Sitifensis |
1 | 0.5 | 2 | 4 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
11 | rom_faction_pool_north_african | 1 | 0.75 | 1 | 2 | |
12 | rom_faction_pool_carthage | 1 | 0.75 | 1 | 2 |
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