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Light Hoplites SyracuseSyracuse Spear Infantry

Light Hoplites

Discipline is needed to fight with spear and shield in the phalanx.

Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

Light Hoplites Light Hoplites Light Hoplites
Light Hoplites

Unit Name

Light Hoplites

Main Unit Key

Gre_Light_Hoplites

Land Unit Key

Gre_Light_Hoplites

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

440

Recruitment Cost

440

Upkeep Cost

90

Melee Attack

23

Weapon Damage

26

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

45

├ Base Defence

30

├ Shield

hoplite

└ Shield Defence

15

Armour

65

├ Armour

padded

├ Armour Defence

20

└ Shield Armour

45

Health

55

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

45

Abilities

Light Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Light Hoplites
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Requires Buildings
Light Hoplites Lv. 0 Muster Field
Muster Field
(greek_military_1)
Level 0
Holosideros Barracks
Holosideros Barracks
(greek_military_heavy_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Level 2
Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Periokos Camp
Periokos Camp
(greek_military_light_2)
Level 1
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Garrison Buildings
Light Hoplites x 2 Muster Field
Muster Field
(greek_military_1)
Level 0
Holosideros Barracks
Holosideros Barracks
(greek_military_heavy_2)
Level 1
Periokos Camp
Periokos Camp
(greek_military_light_2)
Level 1
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3