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HomeHome / Total War: Rome II / Saba / Units / Mercenary Himyar Cavalry
Mercenary Himyar Cavalry SabaSaba Melee Cavalry

Mercenary Himyar Cavalry

A purse of silver always improves a man's morale.

The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.

Mercenary Himyar Cavalry

Unit Name

Mercenary Himyar Cavalry

Main Unit Key

dk_saba_mer_himyar_cavalry

Land Unit Key

dk_saba_mer_himyar_cavalry

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

800

Recruitment Cost

600

Upkeep Cost

300

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

40

Weapon Damage

25

├ Melee Weapon

rome_spear_cav

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

34

Melee Defence

35

├ Base Defence

15

├ Shield

cavalry

└ Shield Defence

20

Armour

70

├ Armour

scale

├ Armour Defence

40

└ Shield Armour

30

Health

80

├ Man Entity

rome_infantry_heavy

├ Man Health

40

├ Bonus Hit Points

15

├ Mount

rome_eastern_horse_spear_shield_m

├ Mount Entity

rome_horse_medium

└ Mount Health

25

Base Morale

50

Abilities

Mercenary Himyar Cavalry
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Himyar Cavalry
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Faction Availability
Grand Campaign

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 rom_faction_pool_sabaean 0 0.15 1 2