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HomeHome / Total War: Rome II / Arverni Secessionists / Units / Chosen Swordsmen
Chosen Swordsmen Arverni SecessionistsArverni Secessionists Melee Infantry

Chosen Swordsmen

These men fight with proven bravery and well-honed skill-at-arms.

The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.

Chosen Swordsmen

Unit Name

Chosen Swordsmen

Main Unit Key

Cel_Chosen_Sword

Land Unit Key

Cel_Chosen_Sword

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

720

Recruitment Cost

720

Upkeep Cost

130

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

34

Weapon Damage

40

├ Melee Weapon

rome_celtic_longsword

├ Melee Damage Base

36

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

27

Melee Defence

62

├ Base Defence

32

├ Shield

celtic

└ Shield Defence

30

Armour

75

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

35

Health

55

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

55

Abilities

Chosen Swordsmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Chosen Swordsmen
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Chosen Swordsmen Lv. 0 Bronze Forge
Bronze Forge
(barb_artisan_bronze_3)
Level 2
Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3
Garrison Buildings
Chosen Swordsmen x 1 Farmstead (Amber Shore)
Farmstead (Amber Shore)
(barb_amber_1)
Level 0
Village (Amber Collector)
Village (Amber Collector)
(barb_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(barb_amber_3)
Level 2
Pagus (Amber Road)
Pagus (Amber Road)
(barb_amber_4)
Level 3
Settlement
Settlement
(barb_city_1)
Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Level 1
Hundred
Hundred
(barb_city_3)
Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Level 3
Farmstead (Glassware)
Farmstead (Glassware)
(barb_glass_1)
Level 0
Village (Glass Blower)
Village (Glass Blower)
(barb_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(barb_glass_3)
Level 2
Pagus (Master Glass Maker)
Pagus (Master Glass Maker)
(barb_glass_4)
Level 3
Farmstead (Gold Mine)
Farmstead (Gold Mine)
(barb_gold_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(barb_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(barb_gold_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(barb_gold_4)
Level 3
Farmstead (Grain Fields)
Farmstead (Grain Fields)
(barb_grain_1)
Level 0
Village (Grain Farms)
Village (Grain Farms)
(barb_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(barb_grain_3)
Level 2
Pagus (Grain Estate)
Pagus (Grain Estate)
(barb_grain_4)
Level 3
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(barb_horse_1)
Level 0
Village (Horse Breeders)
Village (Horse Breeders)
(barb_horse_2)
Level 1
Pagus (Master Horse Breeders)
Pagus (Master Horse Breeders)
(barb_horse_3)
Level 2
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(barb_iron_1)
Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(barb_iron_armour_2)
Level 1
Pagus (Armourer)
Pagus (Armourer)
(barb_iron_armour_3)
Level 2
Village (Blacksmith)
Village (Blacksmith)
(barb_iron_weapon_2)
Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(barb_iron_weapon_3)
Level 2
Farmstead (Lead Mine)
Farmstead (Lead Mine)
(barb_lead_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(barb_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(barb_lead_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(barb_lead_4)
Level 3
Farmstead (Tannery)
Farmstead (Tannery)
(barb_leather_1)
Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(barb_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(barb_leather_3)
Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(barb_leather_4)
Level 3
Farmstead (Loggers)
Farmstead (Loggers)
(barb_lumber_1)
Level 0
Village (Logging Camp)
Village (Logging Camp)
(barb_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(barb_lumber_3)
Level 2
Pagus (Timber Trader)
Pagus (Timber Trader)
(barb_lumber_4)
Level 3
Farmstead (Marble Pit)
Farmstead (Marble Pit)
(barb_marble_1)
Level 0
Village (Marble Quarry)
Village (Marble Quarry)
(barb_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(barb_marble_3)
Level 2
Pagus (Marble Architect)
Pagus (Marble Architect)
(barb_marble_4)
Level 3
Farmstead (Olive Grove)
Farmstead (Olive Grove)
(barb_olive_1)
Level 0
Village (Olive Press)
Village (Olive Press)
(barb_olive_2)
Level 1
Town (Mola Olieria)
Town (Mola Olieria)
(barb_olive_3)
Level 2
Pagus (Olive Oil Trader)
Pagus (Olive Oil Trader)
(barb_olive_4)
Level 3
Farmstead (Murex Snail Farm)
Farmstead (Murex Snail Farm)
(barb_purple_dye_1)
Level 0
Village (Snail Vats)
Village (Snail Vats)
(barb_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(barb_purple_dye_3)
Level 2
Pagus (Master Dye Works)
Pagus (Master Dye Works)
(barb_purple_dye_4)
Level 3
Farmstead (Silk Trader)
Farmstead (Silk Trader)
(barb_silk_1)
Level 0
Village (Silk Caravan)
Village (Silk Caravan)
(barb_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(barb_silk_3)
Level 2
Pagus (Silk Road)
Pagus (Silk Road)
(barb_silk_4)
Level 3
Farmstead (Spice Depot)
Farmstead (Spice Depot)
(barb_spice_1)
Level 0
Village (Large Spice Depot)
Village (Large Spice Depot)
(barb_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(barb_spice_3)
Level 2
Pagus (Master Spice Producer)
Pagus (Master Spice Producer)
(barb_spice_4)
Level 3
Farmstead
Farmstead
(barb_town_1)
Level 0
Village
Village
(barb_town_2)
Level 1
Town
Town
(barb_town_3)
Level 2
Farm Pagus
Farm Pagus
(barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(barb_town_tribal_4)
Level 3
Farmstead (Vineyard)
Farmstead (Vineyard)
(barb_wine_1)
Level 0
Village (Large Vineyard)
Village (Large Vineyard)
(barb_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(barb_wine_3)
Level 2
Pagus (Master Winemaker)
Pagus (Master Winemaker)
(barb_wine_4)
Level 3
Chosen Swordsmen x 2 Bronze Forge
Bronze Forge
(barb_artisan_bronze_3)
Level 2
Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3