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HomeHome / Total War: Rome II / Senate Secessionists (Hannibal at the Gates) / Units / Missile Trireme - Auxiliary Numidian Javelinmen
Missile Trireme - Auxiliary Numidian Javelinmen Senate Secessionists (Hannibal at the Gates)Senate Secessionists (Hannibal at the Gates) Missile Ship

Missile Trireme - Auxiliary Numidian Javelinmen

A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

Of all the warships found in the ancient world, it is the trireme, or trieres, that remains the most famous and recognisable. Nearly all Hollywood 'sword and sandal' movies will include a trireme somewhere. The vessel was entirely designed for war. Its name came from the three rows of oars carried on each side, stacked above each other in staggered columns to give the rowers some room to work. The top row of oars pivoted on a rowlock, or oarlock, mounted on an outrigger projecting from the hull. This allowed the top oars to pitch down at a sharper angle to reach the sea without getting tangled in the lower ones. The trireme was a greyhound of a ship, capable of high-speed dashes with a well-trained crew and, contrary to popular belief, not all rowers were slaves. Aboard Greek vessels they were citizens, and were given respect, not the lash. They were also largely fair-weather ships, and unsuited to rough seas such as the Atlantic; the lowest level of oars were, at most, less than half a metre above the waterline. That, however, did not stop the trireme being a superb weapon against other ships: a high-speed ramming attack could rip a hole in the side of almost any target. The type was also large enough to be used in other ways, which lead to it carrying archers and assorted light artillery pieces.

(Auxiliary Numidian Javelinmen)
The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum, a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Missile Trireme - Auxiliary Numidian Javelinmen

Unit Name

Missile Trireme - Auxiliary Numidian Javelinmen

Main Unit Key

Aux_Num_Javelinmen_Three

Land Unit Key

Aux_Num_Javelinmen

Naval Unit Key

roman_three

Soldiers

80

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

110

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

23

Shots Per Minute

8

Ammunition

7

Ship Health

693

└ Ship

roman_three

Ship Speed

6

Melee Attack

10

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

38

├ Base Defence

13

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

45

Abilities

Missile Trireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Missile Trireme
  • Poor hull strength
  • Light crew
  • Fast speed
  • Weak ramming
  • Poor boarding
  • Average missile combat
Auxiliary Numidian Javelinmen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Unit Resouces Auxilia_North_African

Hannibal at the Gates Regions

Hannibal at the Gates
Provinces Regions
Africa Capsa Carthago Hadrumentum
Mauretania Rutubis Siga Tingis Volubilis
Numidia Cirta Hippo Regius Iol Sitifi
Sicilia Lilybaeum
Tripolitana Leptis Magna Tacapae Thenteos Turris Tamalleni
Requires Buildings
Missile Trireme - Auxiliary Numidian Javelinmen Lv. 0 Docks
Docks
(rome_port_patrol_3)
Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3
Capsa
Massyli (Hannibal at the Gates)
Carthago
Carthage (Hannibal at the Gates)
Hadrumentum
Carthage (Hannibal at the Gates)
Burdigala
Tarbelli (Hannibal at the Gates)
Iruna
Vascones (Hannibal at the Gates)
Libisosa
Oretani (Hannibal at the Gates)
Numantia
Arevaci (Hannibal at the Gates)
Toletum
Carpetani (Hannibal at the Gates)
Alalia
Rome (Hannibal at the Gates)
Karalis
Rome (Hannibal at the Gates)
Olbia
Rome (Hannibal at the Gates)
Arretium
Etruscan League (Hannibal at the Gates)
Pisae
Rome (Hannibal at the Gates)
Tarquinii
Etruscan League (Hannibal at the Gates)
Asturica
Astures (Hannibal at the Gates)
Lugos
Gallaeci (Hannibal at the Gates)
Pallantia
Vaccaei (Hannibal at the Gates)
Portus Amanum
Cantabri (Hannibal at the Gates)
Genua
Liguria (Hannibal at the Gates)
Patavium
Veneti (Hannibal at the Gates)
Placentia
Boii (Hannibal at the Gates)
Vercellae
Insubres (Hannibal at the Gates)
Lugdunum
Allobroges (Hannibal at the Gates)
Massilia
Massilia (Hannibal at the Gates)
Nemausus
Volcae (Hannibal at the Gates)
Tolosa
Volcae (Hannibal at the Gates)
Cissis
Cessetani (Hannibal at the Gates)
Emporiae
Emporion (Hannibal at the Gates)
Ilerda
Illergetes (Hannibal at the Gates)
Salduba
Illercavones (Hannibal at the Gates)
Carthago Nova
Carthage (Hannibal at the Gates)
Ibossim
Carthage (Hannibal at the Gates)
Ilici
Carthage (Hannibal at the Gates)
Saguntum
Carthage (Hannibal at the Gates)
Capua
Rome (Hannibal at the Gates)
Roma
Rome (Hannibal at the Gates)
Tarracina
Rome (Hannibal at the Gates)
Ebora
Celtici (Hannibal at the Gates)
Helmantica
Vettones (Hannibal at the Gates)
Olisipo
Lusitani (Hannibal at the Gates)
Buxentum
Samnites (Hannibal at the Gates)
Croton
Rome (Hannibal at the Gates)
Tarentum
Rome (Hannibal at the Gates)
Thurii
Rome (Hannibal at the Gates)
Rutubis
Gaetuli (Hannibal at the Gates)
Siga
Masaesyli (Hannibal at the Gates)
Tingis
Carthage (Hannibal at the Gates)
Volubilis
Mauri (Hannibal at the Gates)
Cirta
Massyli (Hannibal at the Gates)
Hippo Regius
Carthage (Hannibal at the Gates)
Iol
Carthage (Hannibal at the Gates)
Sitifi
Masaesyli (Hannibal at the Gates)
Barium
Samnites (Hannibal at the Gates)
Beneventum
Samnites (Hannibal at the Gates)
Sipontum
Samnites (Hannibal at the Gates)
Lilybaeum
Rome (Hannibal at the Gates)
Messana
Rome (Hannibal at the Gates)
Syracuse
Syracuse (Hannibal at the Gates)
Terra Incognita
Leptis Magna
Libya (Hannibal at the Gates)
Tacapae
Libya (Hannibal at the Gates)
Thenteos
Garamantia (Hannibal at the Gates)
Turris Tamalleni
Garamantia (Hannibal at the Gates)
Gades
Carthage (Hannibal at the Gates)
Kartuba
Turdetani (Hannibal at the Gates)
Ancona
Rome (Hannibal at the Gates)
Corfinium
Rome (Hannibal at the Gates)
Pisaurum
Rome (Hannibal at the Gates)
Spoletium
Etruscan League (Hannibal at the Gates)