menu
HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Units / Samnite Light Infantryman
Samnite Light Infantryman Samnites (Rise of the Republic)Samnites (Rise of the Republic) Melee Infantry

Samnite Light Infantryman

Fighting in maniples does not require armour, only weapons and aggression.

The Samnites were a confederation of four ancient Italic tribes: the Hirpini, Caudini, Caraceni and Pentri, who resided in Samnium, in south-central Italy, but are thought to have Sabine roots in the Apennine mountains. The Samnites were a hardy, warlike people, adept at fighting on Italy's uneven hillside terrain. Their manipular formations, in contrast to the phalanx-style combat prevalent across the peninsula, were much better suited to engagements in difficult territory and were the main reason for the Samnites' expansion into Campania. Samnite warriors were as honourable as they were fierce - the notion of slavery was alien to them and they instead chose to live as a society of free men. During the 5th century BC, the Samnites expanded into southern Italy, capturing the Etruscan cities of Capua and Cumae and establishing themselves in Campania. Their way of life made for strong alliances with the mounted nobles of Campania, the Lucanian warriors to the south, and other warlike tribes residing in Samnite lands.

Samnite Light Infantryman

Unit Name

Samnite Light Infantryman

Main Unit Key

inv_sam_light_infantryman

Land Unit Key

inv_sam_light_infantryman

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

90

Melee Attack

25

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

47

├ Base Defence

12

├ Shield

celtic_shock

└ Shield Defence

35

Armour

20

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

10

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

35

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Samnite Light Infantryman
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Samnite Light Infantryman Lv. 0 Warrior's Lodge
Warrior's Lodge
(inv_ita_military_1)
Level 0
Meeting Ground
Meeting Ground
(inv_ita_military_2)
Level 1
Proving Grounds
Proving Grounds
(inv_ita_military_3)
Level 2
Hall of Champions
Hall of Champions
(inv_ita_military_4)
Level 3
Garrison Buildings
Samnite Light Infantryman x 2 Settlement
Settlement
(inv_ita_major_city_1)
Level 0
Village
Village
(inv_ita_minor_town_2)
Level 1
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_rom_amber_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_rom_grain_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_rom_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_rom_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_rom_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_rom_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_rom_purple_dye_2)
Level 1
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_rom_salt_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_rom_wine_2)
Level 1
Samnite Light Infantryman x 1 Warrior's Lodge
Warrior's Lodge
(inv_ita_military_1)
Level 0
Training Grounds
Training Grounds
(inv_ita_military_buff_1)
Level 0
Samnite Light Infantryman x 3 Farmstead
Farmstead
(inv_ita_minor_town_1)
Level 0
Village (Amber Shore)
Village (Amber Shore)
(inv_rom_amber_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(inv_rom_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(inv_rom_grain_1)
Level 0
Village (Horse Trainers)
Village (Horse Trainers)
(inv_rom_horse_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(inv_rom_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(inv_rom_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(inv_rom_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(inv_rom_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(inv_rom_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(inv_rom_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_rom_purple_dye_1)
Level 0
Village (Salt Mine)
Village (Salt Mine)
(inv_rom_salt_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(inv_rom_wine_1)
Level 0