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HomeHome / Total War: Rome II / Carthage Rebels (Rise of the Republic) / Units / Native Sicilian Tribesmen
Native Sicilian Tribesmen Carthage Rebels (Rise of the Republic)Carthage Rebels (Rise of the Republic) Melee Infantry

Native Sicilian Tribesmen

All tribesmen are peaceful until their homelands are threatened.

Sicily's original inhabitants can be defined as three separate groups of Italians: the Sicani, the Siceli and the Elymians. Despite splitting the island between them, there is no evidence that they ever fought. Then, from around 750BC, Greeks began to arrive in Sicily and establish colonies, the most important of which being Syracuse. By this time, Greek culture was already prevalent in the Mediterranean and the local tribesmen adopted Hellenic ways with relative ease. As Syracuse grew into a large and powerful polis, its tyrants levied local troops for campaigns against Carthage (for territory) and Athens (for influence), looking to exploit the latter's weakened state following its war against Sparta. Due to the lack of warlike natives, and their unchallenged development on Sicily, Syracuse became one of the most well-known places in the ancient world until 212BC, when the Roman consul Marcus Claudius Marcellus besieged and sacked the city.

Native Sicilian Tribesmen

Unit Name

Native Sicilian Tribesmen

Main Unit Key

inv_local_sicilian_tribesmen

Land Unit Key

inv_sicilian_tribesmen

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

150

Recruitment Cost

150

Upkeep Cost

30

Melee Attack

10

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

50

├ Man Entity

rome_infantry_light_fast_barb

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

15

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Native Sicilian Tribesmen
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Recuitment Requirement
Unit Resouces inv_local_sicillian_units
Requires Buildings
Native Sicilian Tribesmen Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
Village (Amber Shore)
Village (Amber Shore)
(inv_car_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_car_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_car_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(inv_car_amber_4)
Level 3
City
City
(inv_car_city_1)
Level 0
Polis
Polis
(inv_car_city_2)
Level 1
Hadast
Hadast
(inv_car_city_3)
Level 2
Metropolis
Metropolis
(inv_car_city_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(inv_car_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_car_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_car_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_car_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(inv_car_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_car_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_car_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(inv_car_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(inv_car_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_car_horse_2)
Level 1
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(inv_car_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(inv_car_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(inv_car_iron_armour_2)
Level 1
Colony (Armourer)
Colony (Armourer)
(inv_car_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(inv_car_iron_weapon_2)
Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(inv_car_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(inv_car_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_car_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_car_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_car_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(inv_car_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_car_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_car_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(inv_car_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(inv_car_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_car_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_car_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(inv_car_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(inv_car_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_car_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_car_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(inv_car_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(inv_car_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(inv_car_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_car_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(inv_car_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_car_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_car_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_car_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(inv_car_purple_dye_4)
Level 3
Village
Village
(inv_car_town_1)
Level 0
Civil Settlement
Civil Settlement
(inv_car_town_civil_2)
Level 1
Civil Town
Civil Town
(inv_car_town_civil_3)
Level 2
Civil Colony
Civil Colony
(inv_car_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(inv_car_town_farm_2)
Level 1
Farming Town
Farming Town
(inv_car_town_farm_3)
Level 2
Farming Colony
Farming Colony
(inv_car_town_farm_4)
Level 3
Market Settlement
Market Settlement
(inv_car_town_trade_2)
Level 1
Market Town
Market Town
(inv_car_town_trade_3)
Level 2
Market Colony
Market Colony
(inv_car_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(inv_greek_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(inv_greek_wine_4)
Level 3