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HomeHome / Total War: Rome II / Lepontii (Rise of the Republic) / Units / Native Greek Militia
Native Greek Militia Lepontii (Rise of the Republic)Lepontii (Rise of the Republic) Spear Infantry

Native Greek Militia

Any honest citizen can take up the shield and answer to the name of "hoplite".

Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

Native Greek Militia

Unit Name

Native Greek Militia

Main Unit Key

inv_local_greek_militia

Land Unit Key

inv_greek_militia

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

60

Melee Attack

10

Weapon Damage

26

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

20

├ Base Defence

10

├ Shield

pikemen

└ Shield Defence

10

Armour

40

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

30

Health

45

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

No Ability

Attributes

  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Native Greek Militia
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Recuitment Requirement
Unit Resouces inv_local_greek_units
Requires Buildings
Native Greek Militia Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
Farmstead (Amber Shore)
Farmstead (Amber Shore)
(inv_barb_amber_1)
Level 0
Village (Amber Collector)
Village (Amber Collector)
(inv_barb_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_barb_amber_3)
Level 2
Pagus (Amber Road)
Pagus (Amber Road)
(inv_barb_amber_4)
Level 3
Farmstead (Gold Mine)
Farmstead (Gold Mine)
(inv_barb_gold_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(inv_barb_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_barb_gold_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(inv_barb_gold_4)
Level 3
Farmstead (Grain Fields)
Farmstead (Grain Fields)
(inv_barb_grain_1)
Level 0
Village (Grain Farms)
Village (Grain Farms)
(inv_barb_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_barb_grain_3)
Level 2
Pagus (Grain Estate)
Pagus (Grain Estate)
(inv_barb_grain_4)
Level 3
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(inv_barb_horse_1)
Level 0
Village (Horse Breeders)
Village (Horse Breeders)
(inv_barb_horse_2)
Level 1
Pagus (Master Horse Breeders)
Pagus (Master Horse Breeders)
(inv_barb_horse_3)
Level 2
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(inv_barb_iron_1)
Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(inv_barb_iron_armour_2)
Level 1
Pagus (Armourer)
Pagus (Armourer)
(inv_barb_iron_armour_3)
Level 2
Village (Blacksmith)
Village (Blacksmith)
(inv_barb_iron_weapon_2)
Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(inv_barb_iron_weapon_3)
Level 2
Farmstead (Lead Mine)
Farmstead (Lead Mine)
(inv_barb_lead_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(inv_barb_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_barb_lead_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(inv_barb_lead_4)
Level 3
Farmstead (Tannery)
Farmstead (Tannery)
(inv_barb_leather_1)
Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(inv_barb_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_barb_leather_3)
Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(inv_barb_leather_4)
Level 3
Farmstead (Loggers)
Farmstead (Loggers)
(inv_barb_lumber_1)
Level 0
Village (Logging Camp)
Village (Logging Camp)
(inv_barb_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_barb_lumber_3)
Level 2
Pagus (Timber Trader)
Pagus (Timber Trader)
(inv_barb_lumber_4)
Level 3
Farmstead (Marble Pit)
Farmstead (Marble Pit)
(inv_barb_marble_1)
Level 0
Village (Marble Quarry)
Village (Marble Quarry)
(inv_barb_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_barb_marble_3)
Level 2
Pagus (Marble Architect)
Pagus (Marble Architect)
(inv_barb_marble_4)
Level 3
Farmstead (Olive Grove)
Farmstead (Olive Grove)
(inv_barb_olive_1)
Level 0
Village (Olive Press)
Village (Olive Press)
(inv_barb_olive_2)
Level 1
Town (Mola Olieria)
Town (Mola Olieria)
(inv_barb_olive_3)
Level 2
Pagus (Olive Oil Trader)
Pagus (Olive Oil Trader)
(inv_barb_olive_4)
Level 3
Farmstead (Murex Snail Farm)
Farmstead (Murex Snail Farm)
(inv_barb_purple_dye_1)
Level 0
Village (Snail Vats)
Village (Snail Vats)
(inv_barb_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_barb_purple_dye_3)
Level 2
Pagus (Master Dye Works)
Pagus (Master Dye Works)
(inv_barb_purple_dye_4)
Level 3
Farmstead (Salt Mine)
Farmstead (Salt Mine)
(inv_barb_salt_1)
Level 0
Village (Brine Distiller)
Village (Brine Distiller)
(inv_barb_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_barb_salt_3)
Level 2
Pagus (Salt Workshop)
Pagus (Salt Workshop)
(inv_barb_salt_4)
Level 3
Farmstead (Vineyard)
Farmstead (Vineyard)
(inv_barb_wine_1)
Level 0
Village (Large Vineyard)
Village (Large Vineyard)
(inv_barb_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_barb_wine_3)
Level 2
Pagus (Master Winemaker)
Pagus (Master Winemaker)
(inv_barb_wine_4)
Level 3
Settlement
Settlement
(inv_new_barb_city_1)
Level 0
Settlement
Settlement
(inv_new_barb_city_1)
Level 0
Fortified Settlement
Fortified Settlement
(inv_new_barb_city_2)
Level 1
Fortified Settlement
Fortified Settlement
(inv_new_barb_city_2)
Level 1
Hundred
Hundred
(inv_new_barb_city_3)
Level 2
Hundred
Hundred
(inv_new_barb_city_3)
Level 2
Industry Oppidum
Industry Oppidum
(inv_new_barb_city_economy_4)
Level 3
Industry Oppidum
Industry Oppidum
(inv_new_barb_city_economy_4)
Level 3
Industry Oppidum
Industry Oppidum
(inv_new_barb_city_economy_4)
Level 3
Farmstead
Farmstead
(inv_new_barb_minor_town_1)
Level 0
Village
Village
(inv_new_barb_minor_town_2)
Level 1
Town
Town
(inv_new_barb_minor_town_3)
Level 2
Trade Pagus
Trade Pagus
(inv_new_barb_minor_town_trade_4)
Level 3