Dacian Elite Archers
Dangerous archers from the mountain tribes.The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.
Unit Name Dacian Elite Archers |
Main Unit Key Dac_Elite_Archers |
Land Unit Key Dac_Elite_Archers |
Naval Unit Key barbarian_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 770 |
Recruitment Cost 770 |
Upkeep Cost 100 |
38 |
├ Missile Weapon rome_longbow |
├ Projectile arrow_longbow |
├ Missile Damage 30 |
├ Missile Ap Damage 8 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 165 |
Reload 20 |
Shots Per Minute 6 |
Ammunition 30 |
Melee Attack 18 |
36 |
├ Melee Weapon rome_celtic_longsword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 12 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
47 |
├ Armour leather |
├ Armour Defence 47 |
└ Shield Armour 0 |
60 |
├ Man Entity rome_infantry_very_light |
├ Man Health 45 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
Dacian Elite Archers- Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue - Precision Shot
Improved missile weapon damage for an extended period.
Missile damage
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Fast rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Carpenter
(barb_craftsmen_wood_3) Level 2 |
Lv. 1 |
Builder's Hall
(barb_craftsmen_wood_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |