Dorkim Lybim (Romanized)
(Libyan Infantry)Levied soldiers that fight as javelin-armed swordsmen.
Recruited from among descendants of Phoenician settlers and the native Lebu, Garamantian, and Berber peoples of the Sahara these troops were the largest non-mercenary Carthaginian contingent in the army. Colonising the African coast from around the 1st millennium BC, the Phoenicians founded Carthage and other cities, later known as Leptis Magna and Sabratha. Important trading centres, they acted alongside Tingis, which was founded by their Carthaginian descendants, and the Greek colony of Cyrene as gateways into Africa and the western Mediterranean. By the 5th century BC, however, the three Libyan cities had passed under the control and protection of Carthage and its mercantile dominance. Mixing together a variety of eastern and Saharan customs, and influenced by contact with much of the Mediterranean through their trading network, the Liby-Phoenicians were varied in their style of dress and armament.
Unit Name Dorkim Lybim (Romanized) |
Main Unit Key AOR_15_Libyan_Infantry_RomAux |
Land Unit Key AOR_15_Libyan_Infantry_RomAux |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 943 |
Recruitment Cost 943 |
Upkeep Cost 189 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 32 |
10 |
├ Melee Weapon gsword1 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
69 |
├ Base Defence 17 |
├ Shield shield5 |
└ Shield Defence 52 |
10 |
├ Armour arm6 |
├ Armour Defence 10 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Dorkim Lybim (Romanized)- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 6 | ||||||||||||||||||||
Unit Resouces | Auxilia_North_African | ||||||||||||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||||||||||||
Lv. 0 |
Auxiliary Camp
(rom_ROMAN_military_main_aux_2) Level 1
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3) Level 2 |
||||||||||||||||||||
Lv. 1 |
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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