Agrianoi Pelekophoroi
(Agrianian Axemen)The Agrianians are an Illyrian tribe that has many Thracian influences. Most now live in northern Macedonia, where they are actively recruited.
These Greek soldiers from Karia in western Anatolia were known for their use of deadly one-handed, single-headed axes. Axes had long been used throughout Egyptian and Greek culture, from the slashing, pole-mounted examples of the former to the double-edged labrys, associated with Labraunda and held sacred by the Karian people. Acting as shock troops in Ptolemaic armies, the Karians used their axes to hack their way through armour. Even heavy or chain armour was no defence, as the concussive force of a weighted axe head could still crush bones and organs even if it failed to penetrate. Although effective, fighting in this way was both tiring and clumsy, and the initial benefit from a charge would soon wear off. Lightly armoured, with little more than shields and helmets, Karian axemen were best employed attacking the flanks of more heavily armoured foes.
Unit Name Agrianoi Pelekophoroi |
Main Unit Key AOR_38_Agrianian_Assault_Infantry |
Land Unit Key AOR_38_Agrianian_Assault_Infantry |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 885 |
Recruitment Cost 885 |
Upkeep Cost 177 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 39 |
11 |
├ Melee Weapon axe3 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
70 |
├ Base Defence 18 |
├ Shield shield5 |
└ Shield Defence 52 |
8 |
├ Armour arm4 |
├ Armour Defence 8 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 50 |
Abilities
Agrianoi Pelekophoroi- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Poor defence
- Low damage but good armour penetration
- Poor morale
Recuitment Requirement | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | ||||||||||
Unit Resouces | DEI_Thrace | ||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||
Lv. 0 |
Barbarian Hundred
(rom_BARBARIAN_city_major_3) Level 2
Barbarian Oppidium
(rom_BARBARIAN_city_major_4) Level 3
Barbarian Garrison Hundred
(rom_BARBARIAN_city_major_fort_3) Level 2
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4) Level 3
Barbarian Trade Hundred
(rom_BARBARIAN_city_major_trade_3) Level 2
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4) Level 3
Barbarian Hamlet (Copper)
(rom_BARBARIAN_city_minor_copper_1) Level 0
Barbarian Village (Copper)
(rom_BARBARIAN_city_minor_copper_2) Level 1
Barbarian Trade Hub (Copper)
(rom_BARBARIAN_city_minor_copper_3) Level 2
Fortified Barbarian Pagus (Copper)
(rom_BARBARIAN_city_minor_copper_fort_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus | |
Macedonian Wars |
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