Peltastai Indohellenikoi
(Indo-Hellenic Peltasts) Gone is the close phalanx formation and the long spear, replaced by a somewhat looser but more skilled melee formation. They wear Phrygian style helmets, light cotton Thracian trousers, and carry javelins, in addition to a smaller and lighter shield. The Indo-Greeks have adapted quite well to the environment of India and have prospered. Many have become Buddhists, though they still remain fierce warriors, true to their Hellenic forefathers.The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
Unit Name Peltastai Indohellenikoi |
Main Unit Key AOR_23_hellenic_peltasts |
Land Unit Key AOR_23_hellenic_peltasts |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 701 |
Recruitment Cost 701 |
Upkeep Cost 140 |
14 |
├ Missile Weapon javelin2 |
├ Projectile javelin2 |
├ Missile Damage 14 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 85 |
Reload 13 |
Shots Per Minute 8 |
Ammunition 5 |
Melee Attack 27 |
9 |
├ Melee Weapon spear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
48 |
├ Base Defence 17 |
├ Shield shield2 |
└ Shield Defence 31 |
12 |
├ Armour arm7 |
├ Armour Defence 12 |
└ Shield Armour 0 |
20 |
├ Man Entity light_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 50 |
Abilities
Peltastai Indohellenikoi- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | ||||||||||||||||||
Unit Resouces | Auxilia_local_Gedrosia_Arachosia_Bactria_Aria | ||||||||||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||||||||||
Lv. 0 |
Garrison Settlement
(east_town_garrison_2) Level 1
Garrison Town
(east_town_garrison_3) Level 2
Garrison Large Town
(east_town_garrison_4) Level 3
Trade Settlement
(east_town_trade_2) Level 1
Trade Town
(east_town_trade_3) Level 2
Trade Large Town
(east_town_trade_4) Level 3
Eastern Large City
(rom_EASTERN_city_major_2) Level 1
Eastern Kerta
(rom_EASTERN_city_major_3) Level 2
Eastern Karka
(rom_EASTERN_city_major_4) Level 3
Eastern Garrison Kerta
(rom_EASTERN_city_major_fort_3) Level 2
Eastern Fortified Capital
(rom_EASTERN_city_major_fort_4) Level 3
Eastern Trade Kerta
(rom_EASTERN_city_major_trade_3) Level 2
Eastern Economic Center
(rom_EASTERN_city_major_trade_4) Level 3
Eastern Village (Copper)
(rom_EASTERN_city_minor_copper_2) Level 1
Fortified Town (Copper)
(rom_EASTERN_city_minor_copper_fort_4) Level 3
Eastern Village
(rom_EASTERN_city_minor_fish_2) Level 1
Eastern Small Town
(rom_EASTERN_city_minor_fish_3) Level 2
Eastern Town
(rom_EASTERN_city_minor_fish_4) Level 3
Eastern Village (Glassware)
(rom_EASTERN_city_minor_glass_2) Level 1
Eastern Small Town (Glassware)
(rom_EASTERN_city_minor_glass_3) Level 2
Eastern Town (Glassware)
(rom_EASTERN_city_minor_glass_4) Level 3
Eastern Village (Iron)
(rom_EASTERN_city_minor_iron_2) Level 1
Eastern Village (Marble)
(rom_EASTERN_city_minor_marble_2) Level 1
Eastern Small Town (Marble)
(rom_EASTERN_city_minor_marble_3) Level 2
Eastern Town (Marble)
(rom_EASTERN_city_minor_marble_4) Level 3
Eastern Village (Lead)
(rom_EASTERN_city_minor_silver_2) Level 1
Eastern Small Town (Lead)
(rom_EASTERN_city_minor_silver_3) Level 2
Eastern Town (Lead)
(rom_EASTERN_city_minor_silver_4) Level 3
Eastern Village (Timber)
(rom_EASTERN_city_minor_timber_2) Level 1
Eastern Small Town (Timber)
(rom_EASTERN_city_minor_timber_3) Level 2
Eastern Town (Timber)
(rom_EASTERN_city_minor_timber_4) Level 3
Fortified Timber Camp
(rom_EASTERN_city_minor_timber_fort_4) Level 3
Timber Trade Camp
(rom_EASTERN_city_minor_timber_trade_4) Level 3
Eastern Village (Wine)
(rom_EASTERN_city_minor_wine_2) Level 1
Eastern Small Town (Wine)
(rom_EASTERN_city_minor_wine_3) Level 2
Eastern Town (Wine)
(rom_EASTERN_city_minor_wine_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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