Mitnagsim Lybim
(Libyan Javelinmen)These javelin-armed skirmishers harry an enemy before the main battle is joined.
The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
Unit Name Mitnagsim Lybim |
Main Unit Key AOR_15_Libyan_Javelinmen |
Land Unit Key AOR_15_Libyan_Javelinmen |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 361 |
Recruitment Cost 361 |
Upkeep Cost 72 |
15 |
├ Missile Weapon javelin3 |
├ Projectile javelin3 |
├ Missile Damage 15 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 90 |
Reload 13 |
Shots Per Minute 8 |
Ammunition 5 |
Melee Attack 15 |
7 |
├ Melee Weapon dagger1 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
37 |
├ Base Defence 6 |
├ Shield shield2 |
└ Shield Defence 31 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity light_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 25 |
Abilities
Mitnagsim Lybim- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 12 | ||||||||||
Unit Resouces | DEI_Africa | ||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||
Lv. 0 |
Qart-Hadasht
(dei_main_city_CARTHAGE_1) Level 0
Qart-Hadasht
(dei_main_city_CARTHAGE_2) Level 1
Qart-Hadasht
(dei_main_city_CARTHAGE_3) Level 2
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_3_fort) Level 2
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_3_trade) Level 2
Qart-Hadasht
(dei_main_city_CARTHAGE_4) Level 3
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_4_fort) Level 3
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_4_trade) Level 3
Civil Settlement
(greek_town_civil_2) Level 1
Civil Town
(greek_town_civil_3) Level 2
Civil Colony
(greek_town_civil_4) Level 3
Farming Settlement
(greek_town_farm_2) Level 1
Farming Town
(greek_town_farm_3) Level 2
Farming Colony
(greek_town_farm_4) Level 3
Market Settlement
(greek_town_trade_2) Level 1
Market Town
(greek_town_trade_3) Level 2
Market Colony
(greek_town_trade_4) Level 3
Hellenistic City
(rom_HELLENIC_city_major_1) Level 0
Hellenistic Polis
(rom_HELLENIC_city_major_2) Level 1
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3
Hellenistic Hamlet
(rom_HELLENIC_city_minor_fish_1) Level 0
Hellenistic Village
(rom_HELLENIC_city_minor_fish_2) Level 1
Hellenistic Komai
(rom_HELLENIC_city_minor_fish_3) Level 2
Hellenistic Town
(rom_HELLENIC_city_minor_fish_4) Level 3
Hellenistic Hamlet
(rom_HELLENIC_city_minor_grain_1) Level 0
Hellenistic Village
(rom_HELLENIC_city_minor_grain_2) Level 1
Hellenistic Komai
(rom_HELLENIC_city_minor_grain_3) Level 2
Hellenistic Town
(rom_HELLENIC_city_minor_grain_4) Level 3
Hellenistic Hamlet (Leather)
(rom_HELLENIC_city_minor_hides_1) Level 0
Hellenistic Village (Leather)
(rom_HELLENIC_city_minor_hides_2) Level 1
Hellenistic Komai (Leather)
(rom_HELLENIC_city_minor_hides_3) Level 2
Hellenistic Town (Leather)
(rom_HELLENIC_city_minor_hides_4) Level 3
Hellenistic Hamlet (Trained Slaves)
(rom_HELLENIC_city_minor_slave_1) Level 0
Hellenistic Village (Trained Slaves)
(rom_HELLENIC_city_minor_slave_2) Level 1
Hellenistic Komai (Trained Slaves)
(rom_HELLENIC_city_minor_slave_3) Level 2
Hellenistic Town (Trained Slaves)
(rom_HELLENIC_city_minor_slave_4) Level 3
Hellenistic Hamlet
(rom_HELLENIC_city_minor_township_1) Level 0 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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