menu
HomeHome / Divide et Impera / Boii / Units / Kludda Lugiae
Kludda Lugiae BoiiBoii Melee Infantry

Kludda Lugiae

(Celtic Swordmasters)

The La Tene Celts are extremely skilled iron workers. One of the most renowned weapons they produce is the two-handed sword: a Celtic longsword with an elongated grip and a heavier blade. The Kludda Lugiae (Swords of the Lugians") are not necessarily the best outfitted, but they are of high-quality and can inflict a great deal of damage. These weapons require plenty of mobility and space to use, meaning the wielders do not organize into lines, but instead throw themselves at the enemy in widely spaced groups. La Tene two-handed swords are used in several regions, but are not overly popular because they are expensive and difficult to make. Moreover, the methods required to wield such a weapon often disallows for the wearing of much armour."

Although the druids are shrouded in mystery, we know that they were a crucial part of Celtic society. They were responsible for the judicial system and religious life of many tribes. Holding a great deal of authority within a tribe, a druid’s judgement in the settling of disputes was widely respected. Druids were not required to fight, but their words instilled vigour, vitality and invulnerability before a battle. Believing that the fate of men was directly connected to nature, druids appeased the gods and, according to the Romans, even turned to human sacrifice when necessary. Caesar spoke of "divine worship, the due performance of sacrifices, private or public, and the interpretation of ritual questions". Human sacrifices in Britain, usually foreign captives or criminals, were supposedly burnt alive in a giant wooden statue, 'the wicker man'.

Kludda Lugiae

Unit Name

Kludda Lugiae

Main Unit Key

Cel_Kludda_Lugiae

Land Unit Key

Cel_Kludda_Lugiae

Naval Unit Key

barbarian_transport

Soldiers

200

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1197

Recruitment Cost

1197

Upkeep Cost

239

Melee Attack

63

Weapon Damage

13

├ Melee Weapon

falx2

├ Weapon Damage

13

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

30

└ Bonus vs Infantry

1

Charge Bonus

19

Melee Defence

60

├ Base Defence

44

├ Shield

none

└ Shield Defence

16

Armour

8

├ Armour

arm4

├ Armour Defence

8

└ Shield Armour

0

Health

20

├ Man Entity

heavy_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

60

Abilities

Kludda Lugiae
  • Stamina (low)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Kludda Lugiae
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Kludda Lugiae Lv. 0 Bards' Grove
Bards' Grove
(rom_BARBARIAN_enclosure_minor_research_3)
Level 2
Bards' Grove
Bards' Grove
(rom_BARBARIAN_enclosure_research_3)
Level 2
Kludda Lugiae Lv. 1 Bardic Circle
Bardic Circle
(rom_BARBARIAN_enclosure_minor_research_4)
Level 3
Bardic Circle
Bardic Circle
(rom_BARBARIAN_enclosure_research_4)
Level 3
Faction Availability
Grand Campaign
Hannibal at the Gates
Imperator Augustus