Dorkim Shardanim
(Sardinian Levies)Levies are plentiful, and can stand in battle when properly commanded.
Before Rome controlled the whole of Italy it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. After three wars against the Samnites, Rome finally became the dominant power in Italy, and extracted pledges of loyalty and military aid from the 'Socii Latini', its Latin allies. There were further rebellions against Rome’s dominance, the most significant being the Allied War of 90-88BC, when many of the Socii turned on Rome. Clearly, this gave the Romans pause, as the peace settlement after was surprisingly generous: it gave the Socii the right of full Roman citizenship, giving them a stake in Rome's continued survival and effectively uniting the whole of Italy under their rule.
Unit Name Dorkim Shardanim |
Main Unit Key AOR_40_Sardinian_Levies |
Land Unit Key AOR_40_Sardinian_Levies |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 417 |
Recruitment Cost 417 |
Upkeep Cost 83 |
Melee Attack 21 |
9 |
├ Melee Weapon spear1 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
60 |
├ Base Defence 19 |
├ Shield shield4 |
└ Shield Defence 41 |
3 |
├ Armour arm1 |
├ Armour Defence 3 |
└ Shield Armour 0 |
20 |
├ Man Entity light_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 35 |
Abilities
Dorkim Shardanim- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | |||||||||
Unit Resouces | DEI_Corsica | |||||||||
Hannibal at the Gates Regions
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Requires Buildings | ||||||||||
Lv. 0 |
Hellenistic City
(rom_HELLENIC_city_major_1) Level 0
Hellenistic Polis
(rom_HELLENIC_city_major_2) Level 1
Hellenistic Kleroukhia
(rom_HELLENIC_city_major_3) Level 2
Hellenistic Metropolis
(rom_HELLENIC_city_major_4) Level 3
Hellenic Garrison Kleroukhia
(rom_HELLENIC_city_major_fort_3) Level 2
Hellenic Fortified Metropolis
(rom_HELLENIC_city_major_fort_4) Level 3
Hellenic Trade Kleroukhia
(rom_HELLENIC_city_major_trade_3) Level 2
Hellenic Economic Metropolis
(rom_HELLENIC_city_major_trade_4) Level 3
Hellenistic Hamlet
(rom_HELLENIC_city_minor_grain_1) Level 0
Hellenistic Village
(rom_HELLENIC_city_minor_grain_2) Level 1
Hellenistic Komai
(rom_HELLENIC_city_minor_grain_3) Level 2
Hellenistic Town
(rom_HELLENIC_city_minor_grain_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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