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Ala Nerviana (Reformed) Defensores Senatus (Hannibal at the Gates)Defensores Senatus (Hannibal at the Gates) Melee Cavalry

Ala Nerviana (Reformed)

(Nervian Auxiliary Cavalry)

The Nervii prefer to fight on foot with honour, but some of the nobles still ride into battle.

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Ala Nerviana (Reformed)

Unit Name

Ala Nerviana (Reformed)

Main Unit Key

Aux_Cav_Nervii

Land Unit Key

Aux_Cav_Nervii

Naval Unit Key

pel_transport

Soldiers

100

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

2040

Recruitment Cost

2040

Upkeep Cost

408

Missile Damage

16

├ Missile Weapon

prec3

├ Projectile

prec3

├ Missile Damage

14

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

5

Range

75

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

40

Weapon Damage

11

├ Melee Weapon

bsword2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

21

Melee Defence

52

├ Base Defence

21

├ Shield

cshield3

└ Shield Defence

31

Armour

18

├ Armour

carm9

├ Armour Defence

18

└ Shield Armour

0

Health

20

├ Man Entity

heavy_heavy

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_horse_sword_shield_h

├ Mount Entity

rome_horse_heavy

└ Mount Health

0

Base Morale

65

Abilities

Ala Nerviana (Reformed)
  • Stamina (low)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus

Attributes

  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ala Nerviana (Reformed)
  • Very good attack
  • Average defence
  • Low damage but average armour penetration
  • Good morale
Recuitment Requirement
Maximum Number 1
Unit Resouces DEI_Belgium