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HomeHome / Divide et Impera / Roma (Hannibal at the Gates) / Units / Cohors Vindelicorum (Reformed)
Cohors Vindelicorum (Reformed) Roma (Hannibal at the Gates)Roma (Hannibal at the Gates) Missile Infantry

Cohors Vindelicorum (Reformed)

(Vindelician Light Auxiliaries)

Fierce Celtic raiders and bandits are better put to good use in the Roman army.

Recruited from amongst Rome's poor and those too young to fight as hastati, the velites were the Roman army’s light infantry. They wore wolf skin head-dresses which are thought to have some totemic significance, although were also worn to induce fear in their enemies. At the Battle of Zama in 202BC, when Scipio Africanus confronted the Carthaginian general, Hannibal, it was the velites who helped fend off his initial elephant charge, utilising their light armour and weapons to move quickly around them. They harassed the elephants to a frenzy while the cavalry blew horns to disorientate the beasts. Hannibal had hoped to break the Roman lines with his elephants; instead, many of the frightened beasts turned on the Carthaginians. Those elephants who didn’t crash through their own lines were caught in a cleverly orchestrated manoeuvre, whereby the Romans carefully channelled them through gaps made between the cohorts' formation.

Cohors Vindelicorum (Reformed)

Unit Name

Cohors Vindelicorum (Reformed)

Main Unit Key

Aux_Infantry_Vindeli

Land Unit Key

Aux_Infantry_Vindeli

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

748

Recruitment Cost

748

Upkeep Cost

150

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

90

Reload

15

Shots Per Minute

8

Ammunition

5

Melee Attack

27

Weapon Damage

10

├ Melee Weapon

gladius2

├ Weapon Damage

9

├ Weapon Deadliness

1

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

50

├ Base Defence

19

├ Shield

shield2

└ Shield Defence

31

Armour

12

├ Armour

arm7

├ Armour Defence

12

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

50

Abilities

Cohors Vindelicorum (Reformed)
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Cohors Vindelicorum (Reformed)
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 4
Unit Resouces Auxilia_local_Raetia_et_Noricum