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Principes Samnitici (Early) Roma (Samnite Wars)Roma (Samnite Wars) Spear Infantry

Principes Samnitici (Early)

(Camillan Heavy Spear Maniple)

Good spearmen, no matter where they come from, are always valued by the Romans. These men form the second line.

During the 4th century BC the Romans abandoned the phalanx in favour of armies consisting chiefly of hastati, principes and triarii. These were deployed in maniples: compact blocks of men, arranged in a checkerboard formation. This allowed flexibility when moving across the battlefield, particularly when compared to the sluggish movements of a solid pike phalanx. Like most sophisticated city-states of the ancient world, Rome expected its men to fight, and supply their own war gear when they did so. A cynical observer might be tempted to note that the manipular Legion also made sure that the hierarchy of Rome was preserved. The youngest and least wealthy became hastati, the first line of battle in a Roman Legion. Behind them came the second line of principes, older and richer men, and finally came the triarii, the most experienced warriors. “Going to the triarii” was a Roman saying that came to be used in all kinds of situations, implying that everything else had been tried and found wanting.

Principes Samnitici (Early)

Unit Name

Principes Samnitici (Early)

Main Unit Key

Rom_Principes_Early_Allied

Land Unit Key

Rom_Principes_Early_Allied

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

1022

Recruitment Cost

1022

Upkeep Cost

204

Missile Damage

15

├ Missile Weapon

pilum1

├ Projectile

pilum1

├ Missile Damage

12

├ Missile Ap Damage

3

└ Base Reload Time

6

Accuracy

5

Range

80

Reload

0

Shots Per Minute

10

Ammunition

1

Melee Attack

32

Weapon Damage

9

├ Melee Weapon

spear3

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

4

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

73

├ Base Defence

21

├ Shield

shield5

└ Shield Defence

52

Armour

12

├ Armour

arm7

├ Armour Defence

12

└ Shield Armour

0

Health

20

├ Man Entity

medium_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

55

Abilities

Principes Samnitici (Early)
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Hollow Square
    The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack
  • Fulcum (Repel Cavalry)
    The unit forms a wall with shields and spears that increases bracing and enhances their ability to fight against cavalry but while in the formation the unit can't move

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Principes Samnitici (Early)
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Unit Resouces Auxilia_Italian
Upgrade
Required Technology Roman Unit Upgrades Cost 435 Upgrade To Principes Samnitici (Late)
Requires Buildings
Principes Samnitici (Early) Lv. 0 Auxiliary Camp
Auxiliary Camp
(rom_ROMAN_military_main_aux_2)
Level 1
Auxiliary Barracks
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3)
Level 2
Principes Samnitici (Early) Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4)
Level 3