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Curisi Italian Rebels (Samnite Wars)Italian Rebels (Samnite Wars) Melee Cavalry

Curisi

(Iberian Cavalry)

Curisi are good medium cavalry that can perform well against light troops, but will generally get cut to pieces by superior spear infantry or heavy cavalry.

The Iberians harboured a great deal of respect for horses, even worshipping them as divine creatures. In times of war the horse had previously played a minor role, but gradually progressed from a symbol of prestige, and noble warrior’s ride to the battlefield, to becoming a major presence in the battle itself. Blessed with horses of great quality, Iberian cavalry grew to become one of the most potent weapons of the ancient world. Their horses were as fast and as nimble as the renowned Numidian steeds and, having been trained to cope with the rough terrain of the Iberian peninsula, were hardy beasts also. The combination of fine mounts and dextrous riders enabled Iberian cavalry to establish themselves as mercenaries sought after by both Carthage and Rome.

Curisi

Unit Name

Curisi

Main Unit Key

AOR_13_South_Iberian_Cavalry

Land Unit Key

AOR_13_South_Iberian_Cavalry

Naval Unit Key

barbarian_transport_small

Soldiers

100

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1551

Recruitment Cost

1551

Upkeep Cost

310

Missile Damage

16

├ Missile Weapon

prec3

├ Projectile

prec3

├ Missile Damage

14

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

5

Range

75

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

33

Weapon Damage

11

├ Melee Weapon

bsword2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

41

├ Base Defence

15

├ Shield

cshield2

└ Shield Defence

26

Armour

10

├ Armour

carm4

├ Armour Defence

10

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_iberian_horse_sword_shield_m

├ Mount Entity

rome_horse_medium

└ Mount Health

0

Base Morale

35

Abilities

Curisi
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Curisi
  • Average attack
  • Weak defence
  • Low damage but average armour penetration
  • Poor morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Spain_South
Requires Buildings
Curisi Lv. 0 Roman City
Roman City
(rom_ROMAN_city_major_1)
Level 0
Roman Colonia
Roman Colonia
(rom_ROMAN_city_major_2)
Level 1
Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Hamlet (Copper)
Hamlet (Copper)
(rom_ROMAN_city_minor_copper_1)
Level 0
Village (Copper)
Village (Copper)
(rom_ROMAN_city_minor_copper_2)
Level 1
Fortified Town (Copper)
Fortified Town (Copper)
(rom_ROMAN_city_minor_copper_fort_4)
Level 3
Roman Hamlet (Glassware)
Roman Hamlet (Glassware)
(rom_ROMAN_city_minor_glass_1)
Level 0
Roman Village (Glassware)
Roman Village (Glassware)
(rom_ROMAN_city_minor_glass_2)
Level 1
Roman Small Town (Glassware)
Roman Small Town (Glassware)
(rom_ROMAN_city_minor_glass_3)
Level 2
Roman Town (Glassware)
Roman Town (Glassware)
(rom_ROMAN_city_minor_glass_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_grain_1)
Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_grain_2)
Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_grain_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_grain_4)
Level 3
Roman Hamlet (Warhorse)
Roman Hamlet (Warhorse)
(rom_ROMAN_city_minor_horse_1)
Level 0
Roman Village (Warhorse)
Roman Village (Warhorse)
(rom_ROMAN_city_minor_horse_2)
Level 1
Roman Small Town (Warhorse)
Roman Small Town (Warhorse)
(rom_ROMAN_city_minor_horse_3)
Level 2
Roman Town (Warhorse)
Roman Town (Warhorse)
(rom_ROMAN_city_minor_horse_4)
Level 3
Hamlet (Iron)
Hamlet (Iron)
(rom_ROMAN_city_minor_iron_1)
Level 0
Village (Iron)
Village (Iron)
(rom_ROMAN_city_minor_iron_2)
Level 1
Roman Hamlet (Marble)
Roman Hamlet (Marble)
(rom_ROMAN_city_minor_marble_1)
Level 0
Roman Village (Marble)
Roman Village (Marble)
(rom_ROMAN_city_minor_marble_2)
Level 1
Roman Small Town (Marble)
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3)
Level 2
Roman Town (Marble)
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4)
Level 3
Roman Hamlet (Olive Oil)
Roman Hamlet (Olive Oil)
(rom_ROMAN_city_minor_olives_1)
Level 0
Roman Village (Olive Oil)
Roman Village (Olive Oil)
(rom_ROMAN_city_minor_olives_2)
Level 1
Roman Small Town (Olive Oil)
Roman Small Town (Olive Oil)
(rom_ROMAN_city_minor_olives_3)
Level 2
Roman Town (Olive Oil)
Roman Town (Olive Oil)
(rom_ROMAN_city_minor_olives_4)
Level 3
Roman Hamlet (Lead)
Roman Hamlet (Lead)
(rom_ROMAN_city_minor_silver_1)
Level 0
Roman Village (Lead)
Roman Village (Lead)
(rom_ROMAN_city_minor_silver_2)
Level 1
Roman Small Town (Lead)
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3)
Level 2
Roman Town (Lead)
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Level 0
Roman Hamlet (Wine)
Roman Hamlet (Wine)
(rom_ROMAN_city_minor_wine_1)
Level 0
Roman Village (Wine)
Roman Village (Wine)
(rom_ROMAN_city_minor_wine_2)
Level 1
Roman Small Town (Wine)
Roman Small Town (Wine)
(rom_ROMAN_city_minor_wine_3)
Level 2
Roman Town (Wine)
Roman Town (Wine)
(rom_ROMAN_city_minor_wine_4)
Level 3
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus