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Clona Gosnasio Italian Rebels (Samnite Wars)Italian Rebels (Samnite Wars) Missile Infantry

Clona Gosnasio

(Cantabrian Skirmishers)

These warriors are the most poorly armed men of the northern Iberian Celts, and as such make up the bulk of the forces those tribes can field in a time of war.

The javelin is among the oldest weapons in human hands. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Clona Gosnasio

Unit Name

Clona Gosnasio

Main Unit Key

AOR_12_North_Iberian_Skirmishers

Land Unit Key

AOR_12_North_Iberian_Skirmishers

Naval Unit Key

barbarian_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

493

Recruitment Cost

493

Upkeep Cost

99

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

10

Range

90

Reload

16

Shots Per Minute

8

Ammunition

5

Melee Attack

24

Weapon Damage

9

├ Melee Weapon

spear1

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

50

├ Base Defence

13

├ Shield

shield3

└ Shield Defence

37

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

25

Abilities

Clona Gosnasio
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Clona Gosnasio
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_Spain_North
Requires Buildings
Clona Gosnasio Lv. 0 Roman City
Roman City
(rom_ROMAN_city_major_1)
Level 0
Roman Colonia
Roman Colonia
(rom_ROMAN_city_major_2)
Level 1
Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Hamlet (Copper)
Hamlet (Copper)
(rom_ROMAN_city_minor_copper_1)
Level 0
Village (Copper)
Village (Copper)
(rom_ROMAN_city_minor_copper_2)
Level 1
Trade Hub (Copper)
Trade Hub (Copper)
(rom_ROMAN_city_minor_copper_3)
Level 2
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_gold_1)
Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_gold_2)
Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_gold_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_gold_4)
Level 3
Hamlet (Iron)
Hamlet (Iron)
(rom_ROMAN_city_minor_iron_1)
Level 0
Village (Iron)
Village (Iron)
(rom_ROMAN_city_minor_iron_2)
Level 1
Roman Hamlet (Marble)
Roman Hamlet (Marble)
(rom_ROMAN_city_minor_marble_1)
Level 0
Roman Village (Marble)
Roman Village (Marble)
(rom_ROMAN_city_minor_marble_2)
Level 1
Roman Small Town (Marble)
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3)
Level 2
Roman Town (Marble)
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4)
Level 3
Roman Hamlet (Olive Oil)
Roman Hamlet (Olive Oil)
(rom_ROMAN_city_minor_olives_1)
Level 0
Roman Village (Olive Oil)
Roman Village (Olive Oil)
(rom_ROMAN_city_minor_olives_2)
Level 1
Roman Small Town (Olive Oil)
Roman Small Town (Olive Oil)
(rom_ROMAN_city_minor_olives_3)
Level 2
Roman Town (Olive Oil)
Roman Town (Olive Oil)
(rom_ROMAN_city_minor_olives_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



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