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HomeHome / Divide et Impera / Lucania (Samnite Wars) / Units / Cohors Sagittariorum Civium Romanorum (Reformed)
Cohors Sagittariorum Civium Romanorum (Reformed) Lucania (Samnite Wars)Lucania (Samnite Wars) Missile Infantry

Cohors Sagittariorum Civium Romanorum (Reformed)

(Italian Auxiliary Archers)

Many local peasants can use a bow; with proper training and equipment they can make decent archers when needed.

Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.

Cohors Sagittariorum Civium Romanorum (Reformed)

Unit Name

Cohors Sagittariorum Civium Romanorum (Reformed)

Main Unit Key

Aux_Archer_Italy_Area2

Land Unit Key

Aux_Archer_Italy_Area2

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1102

Recruitment Cost

1102

Upkeep Cost

220

Missile Damage

9

├ Missile Weapon

bow2

├ Projectile

bow2

├ Missile Damage

9

├ Missile Ap Damage

0

└ Base Reload Time

14

Accuracy

10

Range

165

Reload

20

Shots Per Minute

5

Ammunition

15

Melee Attack

21

Weapon Damage

7

├ Melee Weapon

dagger2

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

30

├ Base Defence

14

├ Shield

none

└ Shield Defence

16

Armour

16

├ Armour

arm9

├ Armour Defence

16

└ Shield Armour

0

Health

20

├ Man Entity

light_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

35

Abilities

Cohors Sagittariorum Civium Romanorum (Reformed)
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Cohors Sagittariorum Civium Romanorum (Reformed)
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 6
Unit Resouces DEI_Sicily
Requires Buildings
Cohors Sagittariorum Civium Romanorum (Reformed) Lv. 0 Auxiliary Barracks
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3)
Level 2
Cohors Sagittariorum Civium Romanorum (Reformed) Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4)
Level 3