Hippeis
(Royal Spartan Bodyguard)Spartan Hippeis, despite their name ("Hippeis" meaning "cavalry"), fight as hoplite infantry. This unit is composed of Spartans in the prime of their lives, using the best equipment and training available. They accompany and protect the king at all times.
Conditioned from the age of seven for a life on campaign, and dedicated to full-time military training, the Spartans were exceptionally well drilled and masters of their weaponry and equipment. Anyone who lost their shield in battle was dishonoured: while cuirass and helmet were for protecting the individual, the shield was seen as protection for the entire phalanx. As such, the Spartans were a highly-disciplined and co-ordinated force, largely superior to any other on the battlefield. It was the Spartans who led the defence of the Peloponnese against the Persians in 480BC and, after two full days of battle, fought the famous last stand at Thermopylae. 300 Spartans and their Greek allies blocked the tiny pass between the cliffs and the sea, forcing the Persians to attack their deadly phalanx head on. When a Greek traitor eventually caused the Spartans to be outflanked, they fought to the very last man. The time spent defeating the Spartans was just enough for the remaining Greek allies to prepare a fleet to defeat the Persian navy decisively near the island of Salamis, ending the war.
Unit Name Hippeis |
Main Unit Key Gre_Royal_Spartans |
Land Unit Key Gre_Royal_Spartans |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Hoplite/Pike Infantry |
Custom Battle Cost 1291 |
Recruitment Cost 1291 |
Upkeep Cost 258 |
Melee Attack 41 |
9 |
├ Melee Weapon spear4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 19 |
88 |
├ Base Defence 36 |
├ Shield shield7 |
└ Shield Defence 52 |
14 |
├ Armour arm8 |
├ Armour Defence 14 |
└ Shield Armour 0 |
20 |
├ Man Entity shoplite_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 80 |
Abilities
Hippeis- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Hoplite Barracks
(rom_HELLENIC_military_main_heavy_3) Level 2 |
Lv. 1 |
Royal Barracks
(rom_HELLENIC_military_main_heavy_4) Level 3 |
Faction Availability | |
---|---|
Macedonian Wars |