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Ala Afrorum (Reformed) Roman intervention forces (Caesar in Gaul)Roman intervention forces (Caesar in Gaul) Melee Cavalry

Ala Afrorum (Reformed)

(African Auxiliary Cavalry)

The Berbers and Libyans have a reputation for being some of the best cavalrymen in the West.

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Ala Afrorum (Reformed)

Unit Name

Ala Afrorum (Reformed)

Main Unit Key

Aux_Cav_Africa

Land Unit Key

Aux_Cav_Africa

Naval Unit Key

pel_transport

Soldiers

100

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1980

Recruitment Cost

1980

Upkeep Cost

396

Missile Damage

16

├ Missile Weapon

prec3

├ Projectile

prec3

├ Missile Damage

14

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

5

Range

75

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

33

Weapon Damage

9

├ Melee Weapon

cspear3

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

2

├ Bonus vs. Elephants

2

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

57

├ Base Defence

26

├ Shield

cshield3

└ Shield Defence

31

Armour

16

├ Armour

carm8

├ Armour Defence

16

└ Shield Armour

0

Health

20

├ Man Entity

medium_heavy

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_horse_spear_shield_h

├ Mount Entity

rome_horse_heavy_spr

└ Mount Health

0

Base Morale

55

Abilities

Ala Afrorum (Reformed)
  • Stamina (low)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus

Attributes

  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ala Afrorum (Reformed)
  • Very good attack
  • Average defence
  • Low damage but average armour penetration
  • Good morale
Recuitment Requirement
Maximum Number 2
Unit Resouces DEI_Africa
Requires Buildings
Ala Afrorum (Reformed) Lv. 0 Auxiliary Barracks
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3)
Level 2
Ala Afrorum (Reformed) Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4)
Level 3