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HomeHome / Divide et Impera / Roman intervention forces (Caesar in Gaul) / Units / Cohors Sagittariorum Tyriorum (Reformed)
Cohors Sagittariorum Tyriorum (Reformed) Roman intervention forces (Caesar in Gaul)Roman intervention forces (Caesar in Gaul) Missile Infantry

Cohors Sagittariorum Tyriorum (Reformed)

(Tyrian Auxiliary Archers)

Tyre is a centre of trade in the East; although the Phoenician empire vanished long ago, the locals have kept their skill in warfare and seamanship, and use the bow with great skill.

Massed in large numbers, eastern archers can inflict heavy casualties, and the composite bows they carry afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or 'self' bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.

Cohors Sagittariorum Tyriorum (Reformed)

Unit Name

Cohors Sagittariorum Tyriorum (Reformed)

Main Unit Key

Aux_Archer_Tyre

Land Unit Key

Aux_Archer_Tyre

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1078

Recruitment Cost

1078

Upkeep Cost

216

Missile Damage

10

├ Missile Weapon

bow3

├ Projectile

bow3

├ Missile Damage

10

├ Missile Ap Damage

0

└ Base Reload Time

12

Accuracy

15

Range

175

Reload

27

Shots Per Minute

7

Ammunition

15

Melee Attack

15

Weapon Damage

7

├ Melee Weapon

dagger2

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

41

├ Base Defence

10

├ Shield

shield2

└ Shield Defence

31

Armour

10

├ Armour

arm5

├ Armour Defence

10

└ Shield Armour

0

Health

20

├ Man Entity

light_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Cohors Sagittariorum Tyriorum (Reformed)
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Cohors Sagittariorum Tyriorum (Reformed)
  • Long range
  • Fast rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale
Recuitment Requirement
Maximum Number 2
Unit Resouces DEI_Judea
Requires Buildings
Cohors Sagittariorum Tyriorum (Reformed) Lv. 0 Auxiliary Barracks
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3)
Level 2
Cohors Sagittariorum Tyriorum (Reformed) Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4)
Level 3