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Erin-mesh Uriki Roma (Caesar in Gaul)Roma (Caesar in Gaul) Hoplite/Pike Infantry

Erin-mesh Uriki

(Akkadian Elite Infantry)

These Akkadian infantrymen wear some armour, helmets and light thorakes, and all carry aspis shields to go with their long spears. The Erin-mesh Uriki are drawn from the citizen rolls of Akkadian cities, and are customarily employed as guardians of cities and temples, and as emergency militia during wartime.

Meaning shield bearer or shield carrier, the Macedonian hypaspist developed out of the foot squires of the Companion cavalry. Rising to prominence under Alexander the Great, these chosen foot soldiers were equipped more like their hoplite predecessors than the new sarissa-armed phalangite infantry of the Macedonian phalanx. Armoured in linothorax, a cuirass of linen reinforced with metal, and a helmet, greaves and the apsis shield, they were more heavily equipped than their phalangite counterparts. Even with the increased weight, the shield bearer’s armament of spears and short kopis swords made them more flexible in battle than the less manoeuvrable phalangite. Because of this they usually guarded the vulnerable flank of such sarissa-armed phalanxes and, as an elite body, held the place of honour on the army’s right flank between the phalangites and the Companion cavalry. Alexander’s hypaspists influenced the adoption of such units by many of his Successors, and their use continued within the Macedonian army for quite some time. Eventually the shield bearer role developed into a rank of lower staff officers spread throughout the army, reporting directly to the king.

Erin-mesh Uriki

Unit Name

Erin-mesh Uriki

Main Unit Key

AOR_33_akkadian_elite_guards

Land Unit Key

AOR_33_akkadian_elite_guards

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Hoplite/Pike Infantry

Custom Battle Cost

1344

Recruitment Cost

1344

Upkeep Cost

269

Melee Attack

34

Weapon Damage

9

├ Melee Weapon

spear4

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

4

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

82

├ Base Defence

30

├ Shield

shield7

└ Shield Defence

52

Armour

18

├ Armour

arm10

├ Armour Defence

18

└ Shield Armour

0

Health

20

├ Man Entity

hoplite_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

60

Abilities

Erin-mesh Uriki
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Phalanx
    The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Erin-mesh Uriki
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Recuitment Requirement
Unit Resouces DEI_Mesopotamia
Requires Buildings
Erin-mesh Uriki Lv. 0 Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_3)
Level 2
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_3_fort)
Level 2
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_3_trade)
Level 2
Pergamon (Occupied)
Pergamon (Occupied)
(dei_main_city_PERGAMON_4)
Level 3
Fortified Pergamon (Occupied)
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort)
Level 3
Commercial Pergamon (Occupied)
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade)
Level 3
Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Roman Small Town (Glassware)
Roman Small Town (Glassware)
(rom_ROMAN_city_minor_glass_3)
Level 2
Roman Town (Glassware)
Roman Town (Glassware)
(rom_ROMAN_city_minor_glass_4)
Level 3
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_gold_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_gold_4)
Level 3
Village (Iron)
Village (Iron)
(rom_ROMAN_city_minor_iron_2)
Level 1
Roman Small Town (Marble)
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3)
Level 2
Roman Town (Marble)
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4)
Level 3
Roman Small Town (Olive Oil)
Roman Small Town (Olive Oil)
(rom_ROMAN_city_minor_olives_3)
Level 2
Roman Town (Olive Oil)
Roman Town (Olive Oil)
(rom_ROMAN_city_minor_olives_4)
Level 3
Roman Small Town (Trained Slaves)
Roman Small Town (Trained Slaves)
(rom_ROMAN_city_minor_slave_3)
Level 2
Roman Town (Trained Slaves)
Roman Town (Trained Slaves)
(rom_ROMAN_city_minor_slave_4)
Level 3
Roman Small Town (Timber)
Roman Small Town (Timber)
(rom_ROMAN_city_minor_timber_3)
Level 2
Roman Town (Timber)
Roman Town (Timber)
(rom_ROMAN_city_minor_timber_4)
Level 3
Roman Small Town (Wine)
Roman Small Town (Wine)
(rom_ROMAN_city_minor_wine_3)
Level 2
Roman Town (Wine)
Roman Town (Wine)
(rom_ROMAN_city_minor_wine_4)
Level 3
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus
Macedonian Wars