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HomeHome / Divide et Impera / Gallic Rebels (Caesar in Gaul) / Units / Qala'im Numidim
Qala'im Numidim Gallic Rebels (Caesar in Gaul)Gallic Rebels (Caesar in Gaul) Missile Infantry

Qala'im Numidim

(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paullus was killed by a slinger early in the disastrous Battle of Cannae.

Qala'im Numidim

Unit Name

Qala'im Numidim

Main Unit Key

AOR_14_Numidian_Slingers

Land Unit Key

AOR_14_Numidian_Slingers

Naval Unit Key

pel_transport

Soldiers

175

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

452

Recruitment Cost

452

Upkeep Cost

90

Missile Damage

5

├ Missile Weapon

sling1

├ Projectile

sling1

├ Missile Damage

4

├ Missile Ap Damage

1

└ Base Reload Time

14

Accuracy

5

Range

165

Reload

13

Shots Per Minute

5

Ammunition

20

Melee Attack

21

Weapon Damage

10

├ Melee Weapon

gsword1

├ Weapon Damage

10

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

32

├ Base Defence

6

├ Shield

shield1

└ Shield Defence

26

Armour

3

├ Armour

arm1

├ Armour Defence

3

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

25

Abilities

Qala'im Numidim
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Qala'im Numidim
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Maximum Number 12
Unit Resouces DEI_Numidia
Requires Buildings
Qala'im Numidim Lv. 0 Barbarian City
Barbarian City
(rom_BARBARIAN_city_major_1)
Level 0
Barbarian Fortified City
Barbarian Fortified City
(rom_BARBARIAN_city_major_2)
Level 1
Barbarian Hundred
Barbarian Hundred
(rom_BARBARIAN_city_major_3)
Level 2
Barbarian Oppidium
Barbarian Oppidium
(rom_BARBARIAN_city_major_4)
Level 3
Barbarian Garrison Hundred
Barbarian Garrison Hundred
(rom_BARBARIAN_city_major_fort_3)
Level 2
Barbarian Fortified Oppidium
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4)
Level 3
Barbarian Trade Hundred
Barbarian Trade Hundred
(rom_BARBARIAN_city_major_trade_3)
Level 2
Barbarian Economic Oppidium
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4)
Level 3
Barbarian Hamlet (Fish)
Barbarian Hamlet (Fish)
(rom_BARBARIAN_city_minor_fish_1)
Level 0
Barbarian Village (Fish)
Barbarian Village (Fish)
(rom_BARBARIAN_city_minor_fish_2)
Level 1
Barbarian Town (Fish)
Barbarian Town (Fish)
(rom_BARBARIAN_city_minor_fish_3)
Level 2
Barbarian Pagus (Fish)
Barbarian Pagus (Fish)
(rom_BARBARIAN_city_minor_fish_4)
Level 3
Barbarian Hamlet (Marble)
Barbarian Hamlet (Marble)
(rom_BARBARIAN_city_minor_marble_1)
Level 0
Barbarian Village (Marble)
Barbarian Village (Marble)
(rom_BARBARIAN_city_minor_marble_2)
Level 1
Barbarian Town (Marble)
Barbarian Town (Marble)
(rom_BARBARIAN_city_minor_marble_3)
Level 2
Barbarian Pagus (Marble)
Barbarian Pagus (Marble)
(rom_BARBARIAN_city_minor_marble_4)
Level 3
Barbarian Hamlet (Purple Dye)
Barbarian Hamlet (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_1)
Level 0
Barbarian Village (Purple Dye)
Barbarian Village (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_2)
Level 1
Barbarian Town (Purple Dye)
Barbarian Town (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_3)
Level 2
Barbarian Pagus (Purple Dye)
Barbarian Pagus (Purple Dye)
(rom_BARBARIAN_city_minor_purple_dye_4)
Level 3
Barbarian Hamlet (Timber)
Barbarian Hamlet (Timber)
(rom_BARBARIAN_city_minor_timber_1)
Level 0
Barbarian Village (Timber)
Barbarian Village (Timber)
(rom_BARBARIAN_city_minor_timber_2)
Level 1
Barbarian Town (Timber)
Barbarian Town (Timber)
(rom_BARBARIAN_city_minor_timber_3)
Level 2
Barbarian Pagus (Timber)
Barbarian Pagus (Timber)
(rom_BARBARIAN_city_minor_timber_4)
Level 3
Fortified Timber Camp
Fortified Timber Camp
(rom_BARBARIAN_city_minor_timber_fort_4)
Level 3
Timber Trade Camp
Timber Trade Camp
(rom_BARBARIAN_city_minor_timber_trade_4)
Level 3
Barbarian Hamlet
Barbarian Hamlet
(rom_BARBARIAN_city_minor_township_1)
Level 0
Faction Availability
Grand Campaign

Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus