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Ridanz Rugoz (Imperator Augustus)Rugoz (Imperator Augustus) Melee Cavalry

Ridanz

(Germanic Medium Cavalry)

The best Germanic cavalrymen come from the lesser nobility. They use several weapons and are highly skilled; however, they don't use light cavalry tactics. They are too heavily equipped for that. Their tactics are generally similar to those of the Celts, but their protection is reduced to a leather jacket and a leather helmet. "Ridanz" literally means "rider."

The lack of strong, fast mounts in northern Europe restricted the Germans’ ability to build cavalry forces. Horses were expensive to keep and, given the size and strength of the typical German tribesman, he was more suited to life as an infantryman. Even so, there were a number of tribes that became renowned for their expertise as horsemen; the Usipi and, in particular, the Tencteri tribes, who dwelt on the east of the river Rhine, possessed much-admired cavalrymen. The Tencteri had a strong tradition: their children were raised playing with horses, which were well-respected and treasured possessions. The horse was always inherited by the strongest, most warlike man within a family, helping to create a strong cavalry presence within the tribe. German light cavalry often attacked in a circular motion, throwing javelins before stabbing at close quarters with spears and wheeling to the right. By attacking in a circle, no single man ever led or brought up the rear and, as the attack rotated, each man in turn came into contact with the enemy.

Ridanz

Unit Name

Ridanz

Main Unit Key

Ger_Dreugulozez_Exworeidondijoi

Land Unit Key

Ger_Dreugulozez_Exworeidondijoi

Naval Unit Key

barbarian_transport_small

Soldiers

120

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1498

Recruitment Cost

1498

Upkeep Cost

300

Missile Damage

16

├ Missile Weapon

prec3

├ Projectile

prec3

├ Missile Damage

14

├ Missile Ap Damage

2

└ Base Reload Time

10

Accuracy

5

Range

75

Reload

0

Shots Per Minute

6

Ammunition

2

Melee Attack

27

Weapon Damage

9

├ Melee Weapon

cspear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

1

├ Bonus vs. Elephants

1

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

46

├ Base Defence

15

├ Shield

cshield3

└ Shield Defence

31

Armour

10

├ Armour

carm4

├ Armour Defence

10

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_horse_spear_shield_vl

├ Mount Entity

rome_horse_very_light

└ Mount Health

0

Base Morale

55

Abilities

Ridanz
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ridanz
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale