Supply Ship - Supply Crew
These merchant ships can carry vast amounts of supplies, and are the best solution to supply forces operating on land.A fleet with a supply ship can supply nearby land forces until the fleet runs out of supplies. Supply lines by sea are generally less expensive than those on land.
The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.
(Supply Crew)
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Unit Name Supply Ship - Supply Crew |
Main Unit Key Supply_Ship_Eastern |
Land Unit Key Supply_Ship_Eastern_Crew |
Naval Unit Key Supply_ship |
Soldiers 100 |
Category Light Ship |
Class Transport Ship |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 100 |
11 |
├ Missile Weapon prec1 |
├ Projectile prec1 |
├ Missile Damage 11 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 0 |
└ Ship pel_transport |
Ship Speed |
Melee Attack 6 |
10 |
├ Melee Weapon gsword1 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 1 |
22 |
├ Base Defence 6 |
├ Shield none |
└ Shield Defence 16 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 20 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Supply Ship- Very poor hull strength
- Very light crew
- Fast speed
- Weak ramming
- Good boarding
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |