Scorpio
(Mobile Bolt-Thrower)Mounted on small carts, these ballistae have firepower and mobility.
The scorpion is a smaller form of the ballista, operating on the same principles of a torsion-powered bow. It was operated by one man, and was incredibly accurate at short ranges. It could be used as a sniper's weapon, but was often deployed for indirect battery fire where the high rate of fire could unleash a withering hail of bolts to completely pepper an area. Scorpions were popular with the Romans, where they were used to support the Legions. Batteries had sixty scorpions, each of which was capable of firing three or four shots per minute. Like its larger counterpart, the ballista, the Greeks originally developed the scorpion, but its deadly nature led to rapid adoption by many nations. In most designs, power came from two wooden levers inserted into twisted skeins of animal sinew which, when the arms was pulled back, provided incredible power.
Unit Name Scorpio |
Main Unit Key Rom_Cheiroballistra |
Land Unit Key Rom_Cheiroballistra |
Naval Unit Key pel_transport |
Soldiers 40 |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 1800 |
Recruitment Cost 1800 |
Upkeep Cost 360 |
39 |
├ Engine cheiroballistra |
├ Missile Weapon rome_cheiroballistra |
├ Projectile bolt |
├ Missile Damage 21 |
├ Missile Ap Damage 18 |
└ Base Reload Time 27 |
Accuracy 5 |
Range 365 |
Reload 8 |
Shots Per Minute 2 |
Ammunition 30 |
Melee Attack 28 |
11 |
├ Melee Weapon axe4 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
29 |
├ Base Defence 13 |
├ Shield none |
└ Shield Defence 16 |
16 |
├ Armour arm9 |
├ Armour Defence 16 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 50 |
Abilities
Scorpio- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- High damage
- Mobile
- Very accurate
- Short range
- Average rate of fire
Requires Buildings | |
---|---|
Lv. 0 |
Field Engineer's Workshop
(rom_ROMAN_military_equipment_siege_2) Level 1
Siege Engineer's Workshop
(rom_ROMAN_military_equipment_siege_3) Level 2 |
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