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Emergency Siege Measures EgyptEgypt Siege Tier 5

Emergency Siege Measures

Those who cannot fight are of little use in a siege.

For the defenders, sieges are terrible times. Starvation is a constant threat: what food is within the walls is all that there will be until the siege is ended. Those who cannot fight must be made to leave, preferably before the siege begins. Food supplies then last longer. At the Battle of Alesia in 52BC the decision to expel women and children from the fortifications was made too late. Throwing out non-combatants meant more food for the fighters, but by this point the Romans would not allow refugees through their lines. The women and children starved in the no-man’s land between the two armies. Their agonies were watched, from the safety of the walls, by their own menfolk.

Siege

Emergency Siege Measures

Node Set

Siege Tier 5

research_points

1000

cost_per_round

0

Effects

  • -7% siege unit costs (all provinces)
  • -60% attritional losses when under siege
  • +2 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
Requires
Requires Technologies Ammunition StoresAmmunition Stores
Enables
Enables Technologies Improved Defensive ArtilleryImproved Defensive Artillery
Enables Buildings Colony (Armourer)Colony (Armourer)
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