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Egypt Egypt Technologies

Tactics

A moment's thought saves many lives.

Tactics
No. Technology research_points cost_per_round Requires Effects Enables
1 Physical Conditioning Tactics Tier 1
Physical Conditioning
The burdens of war are not heavy after the burdens of training.
300 0 Ways of Horus
  • +3% movement range for all armies and fleets
  • +5% morale for all land units
Gymnasia Ship Ram Practice Field
2 Ship Ram Tactics Tier 2
Ship Ram
The enemy deserve a closer acquaintance with the sea.
400 0 Physical Conditioning
  • +3% movement range for all armies and fleets
  • +5% battle speed for all ships
  • +10% ram damage for all ships
  • +20% shots per minute for all ships
Improved Ramming
3 Gymnasia Tactics Tier 2
Gymnasia
All men should train for war, in order to live in peace.
400 0 Physical Conditioning
  • +3% movement range for all armies and fleets
  • +3% battle run speed for all land units
Weapon Proficiency Combat Posts
4 Weapon Proficiency Tactics Tier 3
Weapon Proficiency
Why carry a sword if you cannot use it well?
600 0 Gymnasia
  • +5% movement range for all armies and fleets
  • +2% melee attack for all units
  • +2% melee defence for all units
  • +15% missile damage for all land units
    (excluding siege units)
Tactical Flexibility Town (Horse Breeders) Practice Camp Ephebic College
5 Improved Ramming Tactics Tier 3
Improved Ramming
To move a trireme with precision is the epitome of seamanship.
600 0 Ship Ram
  • +5% movement range for all armies and fleets
  • +10% battle speed for all ships
  • +15% missile damage for all ships
  • +20% ship health
  • +20% ram damage for all ships
6 Tactical Flexibility Tactics Tier 4
Tactical Flexibility
Assume old tactics are known to the enemy.
1000 0 Weapon Proficiency
  • +5% movement range for all armies and fleets
  • +3% melee attack for all units
  • +3% melee defence for all units
Tactical Drills Horse Corral
7 Tactical Drills Tactics Tier 5
Tactical Drills
Practice everything before a battle and on the day, with luck, little will surprise you.
1600 0 Tactical Flexibility
  • +7% movement range for all armies and fleets
  • +5% melee attack for all units
  • +5% melee defence for all units
  • +5% charge bonus for all land units
Strategic Manoeuvres Advanced Cavalry Tactics
8 Strategic Manoeuvres Tactics Tier 6
Strategic Manoeuvres
A battle fought in the wrong place is a battle wasted.
2200 0 Tactical Drills
  • +7% movement range for all armies and fleets
  • +20% shots per minute for all land units
    (excluding siege units)
  • +7% battle run speed for all land units
Stratopedon
9 Advanced Cavalry Tactics Tactics Tier 6
Advanced Cavalry Tactics
Without order and purpose, cavalry are merely the well-heeled enjoying a day in the saddle.
2200 0 Tactical Drills
  • +7% movement range for all armies and fleets
  • +10% melee attack for all units
  • +10% melee defence for all units
  • +10% charge bonus for all land units
  • +10% morale for all land units
Colony (Master Horse Breeders) Hippeis Stables
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