menu
HomeHome / Total War: Rome II / Egypt / Technologies / Construction
Egypt Egypt Technologies

Construction

Names may be forgotten, great buildings last forever.

Construction
No. Technology research_points cost_per_round Requires Effects Enables
1 Tax Labour Construction Tier 1
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
200 0 Nile Calendar
  • -3% building construction costs (all regions)
  • +1 growth per turn (all provinces)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
Water Sluicing Advanced Construction Techniques
2 Advanced Construction Techniques Construction Tier 2
Advanced Construction Techniques
When the limits of brick, stone and wood are known, the builder's ambition can soar!
300 0 Tax Labour
  • -3% building construction costs (all regions)
Architectural Advances Odeon Stadia Subterranean Aqueduct
3 Water Sluicing Construction Tier 2
Water Sluicing
A river of water, in the right place, can reveal many riches.
300 0 Tax Labour
  • -3% building construction costs (all regions)
  • +3 growth per turn (all provinces)
  • +3% wealth from industry (all regions)
4 Architectural Advances Construction Tier 3
Architectural Advances
Fine buildings show the confidence of a city, and the wealth of its people.
500 0 Advanced Construction Techniques
  • -5% building construction costs (all regions)
Border Forts Dioptra Shaft Mine Town (Amber Trader) Megapolis Town (Glass Maker) Town (Shaft Mine) Town (Grain Irrigated Farm) Town (Shaft Mine) Town (Leather Workshop) Town (Timber Yard) Town (Marble Cutter) Town (Mola Olearia) Town (Dye Works) Town (Silk Market) Town (Spice Producer) Civil Town Farming Town Market Town Town (Winemaker)
5 Dioptra Construction Tier 4
Dioptra
From measuring the stars to laying out a road, good tools are always elegant and simple.
1000 0 Architectural Advances
  • -5% building construction costs (all regions)
  • -10% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Crane Mechanics
6 Border Forts Construction Tier 4
Border Forts
The borders must be defended.
1000 0 Architectural Advances
  • -5% building construction costs (all regions)
  • +5% wealth from industry (all regions)
Improved Fortifications Enameller Electrum Mint
7 Improved Fortifications Construction Tier 5
Improved Fortifications
That which makes the attackers' task harder should be welcomed.
1600 0 Border Forts
  • -7% building construction costs (all regions)
Monumental Architecture Colony (Amber Road) Metropolis Colony (Master Glass Maker) Colony (Sluiced Mine) Colony (Grain Estate) Colony (Sluiced Mine) Colony (Master Leather Workshop) Colony (Timber Trader) Colony (Marble Architect) Colony (Olive Oil Trader) Colony (Master Dye Works) Colony (Silk Road) Colony (Master Spice Producer) Civil Colony Farming Colony Market Colony Fountain House Cistern Colony (Master Winemaker)
8 Crane Mechanics Construction Tier 5
Crane Mechanics
Strong backs are not enough to lift all burdens.
1600 0 Dioptra
  • -7% building construction costs (all regions)
  • +2 growth in all regions per turn (all provinces)
Monumental Architecture Sluiced Mine Hippodrome
9 Monumental Architecture Construction Tier 6
Monumental Architecture
Carved in stone, a name lasts forever.
2500 0 Improved Fortifications Crane Mechanics
  • -7% building construction costs (all regions)
  • +7% wealth from industry (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Goldsmith Silver Mint Gymnasion Alytarches
Facebook