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Nabataea Nabataea Technologies

Construction

Names may be forgotten, great buildings last forever.

Construction
No. Technology research_points cost_per_round Requires Effects Enables
1 Tax Labour Construction Tier 1
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
200 0 Social Organisation
  • -3% building construction costs (all regions)
  • +1 growth per turn (all provinces)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
Water Sluicing Quarrying
2 Water Sluicing Construction Tier 1
Water Sluicing
A river of water, in the right place, can reveal many riches.
300 0 Tax Labour
  • -3% building construction costs (all regions)
  • +3 growth per turn (all provinces)
  • +3% wealth from industry (all regions)
3 Quarrying Construction Tier 2
Quarrying
Anyone can dig stone; a mason finds the building within.
300 0 Tax Labour
  • -3% building construction costs (all regions)
  • +3% wealth from industry (all regions)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
Advanced Construction Techniques
4 Advanced Construction Techniques Construction Tier 3
Advanced Construction Techniques
When the limits of brick, stone and wood are known, the builder's ambition can soar!
500 0 Quarrying
  • -5% building construction costs (all regions)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Quadag Dioptra
5 Dioptra Construction Tier 4
Dioptra
From measuring the stars to laying out a road, good tools are always elegant and simple.
1000 0 Advanced Construction Techniques
  • -5% building construction costs (all regions)
  • -10% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Crane Mechanics Shaft Mine
6 Quadag Construction Tier 4
Quadag
Silica, plus limestone, equals civilisation.
700 0 Advanced Construction Techniques
  • -5% building construction costs (all regions)
  • +5% wealth from industry (all regions)
Improved Material Transportation Large City Town (Amber Trader) Town (Glass Maker) Town (Shaft Mine) Town (Grain Irrigated Farm) Town (Shaft Mine) Town (Leather Workshop) Town (Timber Yard) Town (Marble Cutter) Town (Mola Olearia) Town (Dye Works) Garrison Town Trade Town Town (Silk Market) Town (Winemaker)
7 Crane Mechanics Construction Tier 5
Crane Mechanics
Strong backs are not enough to lift all burdens.
1600 0 Dioptra
  • -7% building construction costs (all regions)
  • +2 growth in all regions per turn (all provinces)
Moulded Architecture Sluiced Mine Governor's Palace
8 Improved Material Transportation Construction Tier 5
Improved Material Transportation
Goods are only really valuable when they are in the right place.
1600 0 Quadag
  • -7% building construction costs (all regions)
Moulded Architecture Royal City Large Town (Amber Road) Large Town (Master Glass Maker) Large Town (Sluiced Mine) Large Town (Grain Estate) Large Town (Sluiced Mine) Large Town (Master Leather Workshop) Large Town (Timber Trader) Large Town (Marble Architect) Large Town (Olive Oil Trader) Large Town (Master Dye Works) Garrison Large Town Trade Large Town Large Town (Silk Road) Large Town (Master Winemaker) Great Temple of al-Uzza
9 Moulded Architecture Construction Tier 6
Moulded Architecture
Architecture should always be far more than one stone placed atop another.
2600 0 Improved Material Transportation Crane Mechanics
  • -7% building construction costs (all regions)
  • +7% wealth from industry (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Rekem Royal Palace Great Temple of Dhu Shara
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