menu
HomeHome / Total War: Rome II / Rome (Hannibal at the Gates) / Technologies / Management
Rome (Hannibal at the Gates) Rome (Hannibal at the Gates) Technologies

Management

An army without organisation is a well-dressed mob.

Management
No. Technology research_points cost_per_round Requires Effects Enables
1 Manipular Organisation Management Tier 1
Manipular Organisation
An army must be both sword and shield if it is to triumph.
200 0 War Preparations
  • +3% replenishment rate for all armies and fleets
  • Enables the recruitment of rank 1 champions (all provinces)
Training Reforms Naval Manoeuvres
2 Naval Manoeuvres Management Tier 2
Naval Manoeuvres
To captain a single ship takes skill; to control a squadron requires skill and training.
300 0 Manipular Organisation
  • +3% replenishment rate for all armies and fleets
Double Plank Construction Drydock Docks
3 Training Reforms Management Tier 2
Training Reforms
Bloody drill makes bloody battles victorious ones.
300 0 Manipular Organisation
  • +3% replenishment rate for all armies and fleets
  • -5% recruitment costs for all army units (all provinces)
Supply Chain
4 Supply Chain Management Tier 3
Supply Chain
"Take what you need but leave nothing for the enemy!"
500 0 Training Reforms
  • +5% replenishment rate for all armies and fleets
  • -5% upkeep costs for all armies
Mercenary Auxiliaries
5 Double Plank Construction Management Tier 4
Double Plank Construction
To use two different woods in a hull is to gain the strengths of both.
1000 0 Naval Manoeuvres
  • +5% replenishment rate for all armies and fleets
  • -10% recruitment costs for all ships
Fore & Aft Rigging Portus Classis Coastal Patrol
6 Mercenary Auxiliaries Management Tier 4
Mercenary Auxiliaries
Silver turns the course of battle with as much certainty as iron.
1000 0 Supply Chain
  • +5% replenishment rate for all armies and fleets
  • -20% mercenary upkeep costs
Remuneration Reforms
7 Remuneration Reforms Management Tier 5
Remuneration Reforms
Honest soldiering should be paid for in full.
1600 0 Mercenary Auxiliaries
  • +7% replenishment rate for all armies and fleets
  • -10% agent recruitment costs (all provinces)
  • -3% upkeep costs for all armies
Mass Mobilisation
8 Fore & Aft Rigging Management Tier 5
Fore & Aft Rigging
With sails in line with the keel, a ship becomes more manoeuvrable.
2100 0 Double Plank Construction
  • +7% replenishment rate for all armies and fleets
  • +1 recruitment slots in all ports
  • -10% upkeep cost for all fleets
Basilica of Neptune
9 Mass Mobilisation Management Tier 6
Mass Mobilisation
"In defence of the walls of Rome, and against the world in arms."
2400 0 Remuneration Reforms
  • +7% replenishment rate for all armies and fleets
  • +1 recruitment slots (all provinces)
  • -5% recruitment costs for all army units (all provinces)
  • -10% upkeep costs for all armies
Basilica of Mars
Facebook