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Rome (Hannibal at the Gates) Rome (Hannibal at the Gates) Technologies

Fabian Strategy

Vast engines of war can grind an enemy into the dust.

Fabian Strategy
No. Technology research_points cost_per_round Requires Effects Enables
1 Battering Ram Fabian Strategy Tier 1
Battering Ram
"Knock, knock!"
400 0 War Preparations
  • -3% siege unit costs (all provinces)
  • Pre-siege: battering ram
  • Pre-siege: tortoise
    (stone walls only)
Boiling Oil Engineering
2 Engineering Fabian Strategy Tier 2
Engineering
The lever, the wheel and the pulley, in correct combination, can remake the world.
400 0 Battering Ram
  • -3% siege unit costs (all provinces)
  • -1 enemy siege hold-out time
    (double for city-ports)
Siege Tower Field Engineers' Workshop
3 Boiling Oil Fabian Strategy Tier 2
Boiling Oil
Not even the bravest can master being scalded to death.
400 0 Battering Ram
  • -3% siege unit costs (all provinces)
  • +1 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
  • Enables settlement gates to pour boiling oil (all regions)
Ammunition Stores Town (Blacksmith)
4 Ammunition Stores Fabian Strategy Tier 3
Ammunition Stores
What use is the mightiest engine when there is nothing to fling at the enemy but insults?
600 0 Boiling Oil
  • -5% siege unit costs (all provinces)
  • +25% ammunition for units during siege defence battles
Central Grain Warehouse Town (Shieldmaker)
5 Siege Tower Fabian Strategy Tier 3
Siege Tower
If you cannot go through a fortress wall, go over it. And in style.
600 0 Engineering
  • -5% siege unit costs (all provinces)
  • Pre-siege: siege tower
Armoured Siege Units
6 Armoured Siege Units Fabian Strategy Tier 4
Armoured Siege Units
Powerful siege engines have delicate innards.
600 0 Siege Tower
  • -5% siege unit costs (all provinces)
  • +25% health for all siege vehicles
  • +25% armour for all siege units
Reinforced Artillery Colonia (Weaponsmith)
7 Central Grain Warehouse Fabian Strategy Tier 5
Central Grain Warehouse
Hunger weakens all loyalties.
1600 0 Ammunition Stores
  • -7% siege unit costs (all provinces)
  • -20% attritional losses when under siege
  • +2 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
Improved Defensive Artillery Colonia (Armourer)
8 Reinforced Artillery Fabian Strategy Tier 6
Reinforced Artillery
"Reinforce that windlass! I want this thing firing for days!”
1000 0 Armoured Siege Units
  • -7% siege unit costs (all provinces)
  • -1 enemy siege hold-out time
    (double for city-ports)
  • +15% missile damage for all siege units
Siege Engineers' Workshop
9 Improved Defensive Artillery Fabian Strategy Tier 6
Improved Defensive Artillery
He who casts the biggest stone laughs last.
2600 0 Central Grain Warehouse
  • -7% siege unit costs (all provinces)
  • +10% missile damage inflicted by all siege weapons
  • -20% attritional losses when under siege
  • +10% city tower damage
  • +10% city tower shots per minute
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