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Naval Manoeuvres Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Management Tier 2

Naval Manoeuvres

To captain a single ship takes skill; to control a squadron requires skill and training.

By the 5th century BC naval battles were changing, as the ship’s ram became the principle weapon, making artful seamanship and carefully timed manoeuvres the key to success. There were a range of recognised tactics, including the 'periplous' - an outflanking manoeuvre - and the 'diekplous' - a more complex movement which was also known as "breaking the line". Here an attacking ship would navigate between two enemy vessels and rely on superior speed and agility to ram the midships or stern of its target. This tactic could be aided by sailing close enough to the enemy to shear off their oars, immobilising them before ramming.

Management

Naval Manoeuvres

Node Set

Management Tier 2

research_points

400

cost_per_round

0

Effects

  • +3% replenishment rate for all armies and fleets
  • -2% recruitment costs for all ships
  • -3% upkeep cost for all fleets
Requires
Requires Technologies Military SettlementMilitary Settlement
Enables
Enables Technologies Fore & Aft RiggingFore & Aft Rigging
Enables Buildings NeosokoiNeosokoi
Military PortMilitary Port
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