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City Planning Carthage (Hannibal at the Gates)Carthage (Hannibal at the Gates) Improvements Tier 2

City Planning

Harmony and order must be worked into a city's streets.

As cities changed and developed, consideration needed to be given to layout and design. They began to be built in an ordered fashion, in sectors divided using a common grid system. This formed the basis for the majority of the cities built across the Mediterranean, with the grids divided by fairly narrow thoroughfares. Mostly pedestrian traffic meant there was little need to create bigger routes. Only when the slope or curvature of the land changed, perhaps to accommodate a harbour, would a city plan waver from the established grid network.

Improvements

City Planning

Node Set

Improvements Tier 2

research_points

300

cost_per_round

0

Effects

  • -3% building construction costs (all regions)
  • +2 growth per turn (all provinces)
Requires
Requires Technologies Formal GovernmentFormal Government
Enables
Enables Technologies Improved DrainageImproved Drainage
Enables Buildings OdeonOdeon
Subterranean AqueductSubterranean Aqueduct
StadiaStadia
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