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Carthage (Hannibal at the Gates) Carthage (Hannibal at the Gates) Technologies

Improvements

Construction drives the economy.

Improvements
No. Technology research_points cost_per_round Requires Effects Enables
1 Formal Government Improvements Tier 1
Formal Government
Government should be more than the reach of a prince's sword.
300 0 Land Management
  • -3% building construction costs (all regions)
  • +5% wealth from agriculture (all regions)
City Planning Preferred Markets Town (Amber Trader) Megapolis Town (Glass Maker) Town (Shaft Mine) Town (Grain Irrigated Farm) Town (Shaft Mine) Town (Leather Workshop) Town (Timber Yard) Town (Marble Cutter) Town (Mola Olearia) Town (Dye Works) Town (Silk Market) Town (Spice Producer) Civil Town Farming Town Market Town Town (Winemaker)
2 City Planning Improvements Tier 2
City Planning
Harmony and order must be worked into a city's streets.
300 0 Formal Government
  • -3% building construction costs (all regions)
  • +2 growth per turn (all provinces)
Improved Drainage Odeon Subterranean Aqueduct Stadia
3 Preferred Markets Improvements Tier 2
Preferred Markets
One deal made is not wealth; familiarity breeds wealth.
400 0 Formal Government
  • -3% building construction costs (all regions)
  • +5% tariff income from trade agreements
Armed Escorts Travellers' Lodge Wine Trader Open Air Market
4 Armed Escorts Improvements Tier 3
Armed Escorts
The bandit thinks twice before stealing from a man surrounded by swords.
600 0 Preferred Markets
  • -5% building construction costs (all regions)
  • +5% wealth from all commerce (all regions)
Makra Stoa Inn Wine Shop Fish Market Emporion
5 Improved Drainage Improvements Tier 3
Improved Drainage
A wise man knows the importance of proper drainage.
600 0 City Planning
  • -5% building construction costs (all regions)
  • +5% wealth from agriculture (all regions)
Canal & Dam System Irrigation Ditches Storage Room Cattle Ranch
6 Canal & Dam System Improvements Tier 4
Canal & Dam System
Water is life in the desert, and should be cared for appropriately.
1000 0 Improved Drainage
  • -5% building construction costs (all regions)
  • +10% wealth from agriculture (all regions)
  • +3 growth per turn (all provinces)
  • -10% port construction costs (all regions)
Concrete Crane Mechanics
7 Crane Mechanics Improvements Tier 5
Crane Mechanics
Strong backs are not enough to lift all burdens.
1600 0 Canal & Dam System
  • -7% building construction costs (all regions)
  • -10% building construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Monumental Architecture Hippodrome
8 Concrete Improvements Tier 5
Concrete
As easy to work as a child's mud pie, yet as strong as stone.
1600 0 Canal & Dam System
  • -7% building construction costs (all regions)
Monumental Architecture Colony (Amber Road) Metropolis Colony (Master Glass Maker) Colony (Sluiced Mine) Colony (Grain Estate) Colony (Sluiced Mine) Colony (Master Leather Workshop) Colony (Timber Trader) Colony (Marble Architect) Colony (Olive Oil Trader) Colony (Master Dye Works) Nymphaion Colony (Silk Road) Colony (Master Spice Producer) Civil Colony Farming Colony Market Colony Fountain House Cistern Colony (Master Winemaker)
9 Monumental Architecture Improvements Tier 6
Monumental Architecture
Carved in stone, a name lasts forever.
2800 0 Concrete Crane Mechanics
  • -7% building construction costs (all regions)
  • +10% wealth from industry (all regions)
Goldsmith Silver Mint Gymnasion Alytarches
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