menu
HomeHome / Total War: Rome II / Arevaci (Hannibal at the Gates) / Technologies / Land & Community Laws
Land & Community Laws Arevaci (Hannibal at the Gates)Arevaci (Hannibal at the Gates) Tribal Council Tier 6

Land & Community Laws

When it is clear to all who owns what, and who may work where, life is easier.

Ancient barbarian society was built on agriculture, so naturally many of its laws dealt with this important aspect of life. Clearly identifying the boundaries between farmland was paramount, so boundary pillar stones were erected to demarcate the edges of people's property. The idea was that their presence would cut down the amount of land disputes that occurred, as moving the pillars to a more favourable position was very much a Herculean task. In Ireland, Cormac mac Cuileannanin’s ‘Sanas Chormaic’ called them ‘gallan’, as they were first erected by the Gauls when they arrived there. This type of stone has also been found in England and Scotland, often with names engraved on them in ‘ogham' script.

Tribal Council

Land & Community Laws

Node Set

Tribal Council Tier 6

research_points

2300

cost_per_round

0

Effects

  • -5% corruption in your provinces
  • -6% agent action costs (all characters)
  • +6% tax rate
  • +4 public order (all provinces)
Requires
Requires Technologies MultilingualMultilingual
Enables
Facebook