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Samnites (Rise of the Republic) Samnites (Rise of the Republic) Technologies

Via Strategematum

The path of strategy.

Via Strategematum
No. Technology research_points cost_per_round Requires Effects Enables
1 Logistics Via Strategematum Tier 1
Logistics
The feet of an army are rooted in its stomach.
300 0 Defenders of the Land
  • +3% movement range of all armies
  • +12% campaign map movement range
Supply Lines Ver Sacrum
2 Ver Sacrum Via Strategematum Tier 2
Ver Sacrum
When children come of age, it's time to let them go.
300 0 Logistics
  • +3% movement range of all armies
  • %-n% upkeep for all Ver Sacrum units
Ordained by Ver Sacrum
3 Supply Lines Via Strategematum Tier 2
Supply Lines
As the world gets bigger, speed becomes essential.
400 0 Logistics
  • +3% movement range of all armies
  • +3% morale for all units
  • +5% replenishment rate for all armies
Ammunition & Grain
4 Ammunition & Grain Via Strategematum Tier 3
Ammunition & Grain
Use the long, barmy days of summer to prepare for the winter ahead.
700 0 Supply Lines
  • +3% movement range of all armies
  • +50% ammunition for units during siege defence battles
  • -40% attritional losses when under siege
  • +2 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
To Borrow a Catapult Siege Engines
5 Ordained by Ver Sacrum Via Strategematum Tier 3
Ordained by Ver Sacrum
"Follow the animal - you're in the final stage of a long cycle."
700 0 Ver Sacrum
  • +3% movement range of all armies
  • +10% melee attack skill for all ships upon recruitment
  • +10% melee defence skill for all Ver Sacrum units
  • +10% morale for all Ver Sacrum units
Ambush!
6 To Borrow a Catapult Via Strategematum Tier 4
To Borrow a Catapult
The intelligent recognise good ideas… and steal them!
600 0 Ammunition & Grain
  • +3% movement range of all armies
  • Artillery units unlocked by the Proving Grounds building
  • +12% missile damage for all siege units
Catapulta Diversitas Samnite Ballista Samnite Polybolos
7 Ambush! Via Strategematum Tier 5
Ambush!
"Reasons to be fearful? You have all the best ones already…"
1100 0 Ordained by Ver Sacrum
  • +3% movement range of all armies
  • +25% chance of successfully launching an ambush
  • +10% charge bonus for all units
  • +5% movement speed of all units
8 Siege Engines Via Strategematum Tier 5
Siege Engines
"Slowly but surely, we are taking over..."
1400 0 Ammunition & Grain
  • +3% movement range of all armies
  • Increases the number of available siege ladders
  • Increases the number of available siege towers
  • +25% ammunition for all units
  • -33% attritional losses when besieging
  • -1 enemy siege hold-out time
    (double for city-ports)
  • Pre-siege: battering ram
9 Catapulta Diversitas Via Strategematum Tier 6
Catapulta Diversitas
"Piercing precision or blunt force? We can have both…"
1300 0 To Borrow a Catapult
  • +3% movement range of all armies
  • +50% ammunition for artillery units
  • +25% attack range for all siege weapons
  • +15% shots per minute for all siege weapons
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